Decode battle animation tables
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@@ -103,6 +103,16 @@ def test_load_and_lint():
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and entries[0x4dfbb]["name"]
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== "stage_card_spendable_point_bonus",
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"CDINIT2/FIELD card-effect state is curated")
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check(entries[0x15288c]["name"] == "selected_battle_animation_id"
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and entries[0x15288e]["columns"]["4"]
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== "reserved_effect_slot_4"
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and entries[0x153ffe]["name"]
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== "battle_animation_effect_start_delays_ms"
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and entries[0x15576e]["name"] == "battle_animation_duration_ms"
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and entries[0x155b5c]["name"] == "battle_effect_visual_mode_ids"
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and entries[0x155b7a]["name"] == "battle_effect_atlas_row_counts"
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and entries[0x155baa]["columns"]["2"] == "pulse_3",
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"BTANINIT/BTANINIT2 battle-animation state is curated")
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check(entries[0x15a095]["name"] == "information_tab_index"
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and entries[0x15a096]["name"] == "information_message_handled"
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and entries[0x15a097]["name"]
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