Decode battle animation tables

This commit is contained in:
gamer147
2026-07-23 23:17:47 -04:00
parent a74a1469ce
commit 35080a086e
12 changed files with 1424 additions and 29 deletions

View File

@@ -103,6 +103,16 @@ def test_load_and_lint():
and entries[0x4dfbb]["name"]
== "stage_card_spendable_point_bonus",
"CDINIT2/FIELD card-effect state is curated")
check(entries[0x15288c]["name"] == "selected_battle_animation_id"
and entries[0x15288e]["columns"]["4"]
== "reserved_effect_slot_4"
and entries[0x153ffe]["name"]
== "battle_animation_effect_start_delays_ms"
and entries[0x15576e]["name"] == "battle_animation_duration_ms"
and entries[0x155b5c]["name"] == "battle_effect_visual_mode_ids"
and entries[0x155b7a]["name"] == "battle_effect_atlas_row_counts"
and entries[0x155baa]["columns"]["2"] == "pulse_3",
"BTANINIT/BTANINIT2 battle-animation state is curated")
check(entries[0x15a095]["name"] == "information_tab_index"
and entries[0x15a096]["name"] == "information_message_handled"
and entries[0x15a097]["name"]