Decode battle animation tables
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@@ -687,8 +687,10 @@ The v1 map labels *shapes and tables*; the next increments add *meaning*, cheape
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slots, all eligibility/cost/stat/alignment/progress/award families, and 75 event cells joined
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through SCINIT and GAMESTART's restored story flags. CDINIT/CDINIT2 close FIELD's nine weighted
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generation lists and 81 typed card effects, including story gates and item/event/condition/visual
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joins. With RTINIT's used-provider surface closed and ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined
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and INFOMES/MES classified, audit BTANINIT/BTANINIT2's battle-animation registry next;
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joins. BTANINIT/BTANINIT2 close 122 battle-animation timelines and 202 visual/audio/hit-pulse
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effects, with skill and weapon-class selection joined. With RTINIT's used-provider surface closed
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and ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined and INFOMES/MES classified, audit STINIT2's
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remaining stage-definition columns next;
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never assign one universal meaning to a parameter bank whose meaning varies by provider selector.
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2. **Label remaining 2D record tables by their readers** — cross-reference which scripts read each
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`rec[sN]` table and infer purpose from context, preserving reserved rows and sparse cells. RECOVER's
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