Decode battle animation tables

This commit is contained in:
gamer147
2026-07-23 23:17:47 -04:00
parent a74a1469ce
commit 35080a086e
12 changed files with 1424 additions and 29 deletions

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@@ -687,8 +687,10 @@ The v1 map labels *shapes and tables*; the next increments add *meaning*, cheape
slots, all eligibility/cost/stat/alignment/progress/award families, and 75 event cells joined
through SCINIT and GAMESTART's restored story flags. CDINIT/CDINIT2 close FIELD's nine weighted
generation lists and 81 typed card effects, including story gates and item/event/condition/visual
joins. With RTINIT's used-provider surface closed and ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined
and INFOMES/MES classified, audit BTANINIT/BTANINIT2's battle-animation registry next;
joins. BTANINIT/BTANINIT2 close 122 battle-animation timelines and 202 visual/audio/hit-pulse
effects, with skill and weapon-class selection joined. With RTINIT's used-provider surface closed
and ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined and INFOMES/MES classified, audit STINIT2's
remaining stage-definition columns next;
never assign one universal meaning to a parameter bank whose meaning varies by provider selector.
2. **Label remaining 2D record tables by their readers** — cross-reference which scripts read each
`rec[sN]` table and infer purpose from context, preserving reserved rows and sparse cells. RECOVER's