Implement CONFIG mixer and native profile persistence
This commit is contained in:
@@ -215,8 +215,8 @@ The meaningful consumer catalog is:
|
||||
| `COEXISTMESSKIP` | Value 1 lets Auto and all-message Skip remain simultaneously enabled. With zero, `adv_toggle_auto_mode@0x406b70` clears Skip and `adv_toggle_skip_mode@0x406c20` clears Auto. | Active ADV toggle behavior; currently missing from port |
|
||||
| `REDRAWTEXTONKEY` | Value 0 disables the wheel/key path that traverses and republishes the current text-history view through `CALLBACK_TEXT.BIN`. | Active ADV history-input policy; port uses its script callback path instead |
|
||||
| `WHEELKEYUP`, `WHEELKEYDOWN` | Rebinds the registry action bits from generic defaults 3/1 to 8/9. `adv_input_service_poll@0x411230` uses them for ADV wheel-key/history handling; raw `WM_MOUSEWHEEL` accumulation for op `0x10d` remains a separate channel. | Active ADV input binding; port does not source these values |
|
||||
| `USEAPPDATAFOLDER`, `SAVEPATH` | Selects `%LOCALAPPDATA%\Eushully\姫狩りダンジョンマイスター\SAVE` as the native save root. | Active native path policy; intentionally redirected by port |
|
||||
| `REGFILEPATH` | Supplies the Eushully/product-relative Windows registration-file path used by the native registration integration. | Windows integration only |
|
||||
| `USEAPPDATAFOLDER`, `SAVEPATH` | Selects `%LOCALAPPDATA%\Eushully\姫狩りダンジョンマイスター\SAVE` as the native save root. | Active native path policy; the port redirects it through the shared profile-root policy |
|
||||
| `REGFILEPATH` | Supplies the Eushully/product-relative directory for native `SYS4REG.INI`. With Himegari's `USEAPPDATAFOLDER=1`, AGE resolves `%LOCALAPPDATA%\Eushully\姫狩りダンジョンマイスター\SYS4REG.INI`. | Active native engine-options path; redirected with saves while retaining the native format |
|
||||
| `SAVEVERSION` | Selects numbered-save layout 3.10 and enables the matching append-catalog persistence structures. | Active persistence ABI |
|
||||
| `GAMEVERSION`, `VERREGPOS` | Seeds display/registration version `1.00`, then permits the GUID-selected Windows registry `CLASS00` value to replace it. | Windows version/registration metadata |
|
||||
| `REGKEY` | A nonzero value activates `registration_validate_key_file@0x46fc80`, which opens `SYS4RK.BIN`, validates its header/transformed payload and both CRC variants, and publishes the registration result. | Native registration/key validation |
|
||||
@@ -234,9 +234,10 @@ paths; those keys have not yet been migrated to the parsed registry.
|
||||
|
||||
The remaining generic-profile gap is semantic application of further portable settings. In particular,
|
||||
click-cancel, Auto/Skip coexistence, cursor policy, redraw policy, and wheel action ids must be decided from
|
||||
this evidence instead of AGE's compiled defaults. The port deliberately redirects the native AppData path to
|
||||
Godot `user://SAVE`, and it should not reproduce legacy DirectDraw selection or native registration/key
|
||||
validation.
|
||||
this evidence instead of AGE's compiled defaults. The port deliberately redirects the native profile to
|
||||
Godot `user://`: save payloads remain under `user://SAVE`, while engine options retain AGE's native
|
||||
`SYS4REG.INI` filename and format at `user://SYS4REG.INI`.
|
||||
It should not reproduce legacy DirectDraw selection or native registration/key validation.
|
||||
|
||||
### ops `0x1a2`/`0x1a3` store and restore shared `SAVE.DAT` integer cells (resolved 2026-07-20)
|
||||
|
||||
@@ -1851,10 +1852,11 @@ Save paths are native engine policy, not script-provided strings. Every numbered
|
||||
`SAVE%2.2d.STH`, `SAVE.DAT`, `SAVE.BAK`, `RT.DAT`, and their `$$` temporary names) under that root.
|
||||
The script operands select the operation and numbered slot only.
|
||||
|
||||
The port preserves that ownership boundary while intercepting the root: Godot supplies `user://SAVE`, and
|
||||
`DirectoryNativeDatStore` owns the fixed native names beneath it. This isolates authored port saves from the
|
||||
original installation while retaining compatible file structure; another root can be injected without
|
||||
changing script semantics.
|
||||
The port preserves that ownership boundary while intercepting the enclosing profile root. For Himegari,
|
||||
`Sys4PersistencePaths` validates that `SAVEPATH` is beneath `REGFILEPATH`, maps their relative `SAVE` tail
|
||||
under Godot `user://`, and supplies `user://SAVE` to `DirectoryNativeDatStore`. This isolates authored port
|
||||
saves from the original installation while retaining compatible file structure; another profile root can
|
||||
be injected without changing script semantics.
|
||||
|
||||
The resolver reads two per-game settings from the SYS4INI-backed settings registry:
|
||||
`set:UseAppDataFolder` and `set:SavePath`. When `UseAppDataFolder == 1`, the modern-Windows branch
|
||||
@@ -1939,7 +1941,7 @@ global pointers. `RT.DAT` is now implemented as the separate S3RT layer describe
|
||||
validates its distinct compatibility id, queries metadata without decoding payloads, and performs exact
|
||||
paired `.DAT`/`.STH` copy/delete status layering. `NumberedThumbnailCodec` reads and writes the native BMP
|
||||
dialect through host surface capture/replacement, and ops `0x1a0`, `0x1ab`–`0x1af` (including `0x1ad`'s
|
||||
frame marker) are wired. Godot injects the store at `user://SAVE`.
|
||||
frame marker) are wired. Godot's shared profile-path resolver injects the store at `user://SAVE`.
|
||||
`NativeNumberedSaveCodec`, `NativeTextHistoryCodec`, and `NativeGfxPersistenceCodec` own the complete
|
||||
layout-3 numbered body, global/frame/gfx state, and appended history tail. The VM wires `0x19e`,
|
||||
data-only `0x19f`, full load
|
||||
@@ -2794,8 +2796,8 @@ sound. The port now forwards the native start mode through its host seam and set
|
||||
Godot's WAV loop mode before playback; `0xb5` explicitly supplies mode 0 and `0xba` supplies mode 1. The
|
||||
focused VM regression covers both modes, and the renamed/commented `/v2` handler is saved.
|
||||
|
||||
**CONFIG mixer ABI reconnaissance (2026-07-28).** Four remaining opcodes form one internally dependent
|
||||
settings surface and should be implemented together:
|
||||
**CONFIG mixer ABI implemented (mapped 2026-07-28; landed 2026-07-29).** Four opcodes form one
|
||||
internally dependent settings surface:
|
||||
|
||||
- `0xc5 get-audio-volume(category, out)` reads `sound:Volume0..Volume4`; selectors `0..4` mean
|
||||
master/music/SFX/voice/movie and values are basis points (`0..10000`).
|
||||
@@ -2809,10 +2811,39 @@ settings surface and should be implemented together:
|
||||
|
||||
CONFIG contains all 37 sites: nine volume reads, twelve volume writes, fifteen route writes, and one
|
||||
route-query loop. Skipping `0xc5` leaves its output operand stale, so the visual slider calculation can be
|
||||
wrong even before the user changes anything; skipping the setters makes its controls inert. The `/v2`
|
||||
handlers, route helpers, and live volume-apply workers are named/commented and saved. Port implementation
|
||||
should provide one shared mixer/settings state to the VM and Godot audio buses rather than treating the four
|
||||
opcodes as isolated host calls.
|
||||
wrong even before the user changes anything; skipping the setters makes its controls inert.
|
||||
|
||||
The native default registry initializes `sound:Volume0..Volume4` to `-1`. During audio startup, each
|
||||
nonnegative entry is applied and `-1` deliberately leaves the hardware-default gain unchanged. Himegari's
|
||||
CONFIG reset action later writes `10000/6500/5000/8000` for master/music/SFX/voice. Route defaults are
|
||||
enabled after `NOSETMUSIC=3` transforms music to enabled state 2 and the generic SE/Voice/Movie flags begin
|
||||
at one. The saved `/v2` image now records these defaults plus the exact route side effects:
|
||||
`sound_set_music_route_enabled@0x407f80` rebuilds the current music route, disabling SFX calls its
|
||||
active-channel stop helper, disabling voice stops channel 12, and movie enablement changes routing without
|
||||
stopping the movie.
|
||||
|
||||
The port now owns one `AudioMixerSettings` instance across fresh scene VMs. `0xc5`/`0xc7` query it and
|
||||
`0xc6`/`0x1ba` update it before calling the host's live-application seam. Godot maps selectors 0..4 to its
|
||||
Master/Music/SFX/Voice/Movie buses; the parent Master bus and category bus multiply naturally, and route
|
||||
changes mute immediately while preserving the native stop/restart distinctions above.
|
||||
|
||||
Persistence uses AGE's CP932 `SYS4REG.INI`, not a port-owned format.
|
||||
`engine_resolve_sys4reg_ini_path@0x46b150` selects the fixed filename under the SYS4INI
|
||||
`REGFILEPATH`; Himegari therefore uses
|
||||
`%LOCALAPPDATA%\Eushully\姫狩りダンジョンマイスター\SYS4REG.INI`.
|
||||
`engine_settings_load_sys4reg_ini@0x46b6e0` registers and imports the `[display]`, `[sound]`,
|
||||
`[message]`, and `[system]` projections, including all nine audio keys. `Sys4RegIniStore` reads and
|
||||
updates only `Music`, `SE`, `Voice`, `Movie`, and `Volume0..4`, preserving all unrelated lines, sections,
|
||||
key spelling/order, CP932 text, and newline style. Missing keys use native defaults. Music retains AGE's
|
||||
signed value band: Himegari's enabled state `2` disables to `-1` and re-enables to `2`, rather than being
|
||||
silently normalized to `1`. Writes use a sibling temporary file followed by replacement.
|
||||
|
||||
AGE resolves save and settings locations independently, but Himegari makes `SAVEPATH` the `SAVE`
|
||||
descendant of `REGFILEPATH`. `Sys4PersistencePaths` models both native resolutions together. Godot's
|
||||
current profile override replaces the resolved `REGFILEPATH` directory with `user://`, preserving the
|
||||
relative `SAVE` tail and yielding `user://SYS4REG.INI` plus `user://SAVE`. If a future profile supplies
|
||||
unrelated paths, a single-root override is rejected instead of guessing; native resolution remains
|
||||
available as the exact `USEAPPDATAFOLDER` plus independent-path policy.
|
||||
|
||||
### Scene-entry state snapshot — auto-seeding single-scene runs (2026-07-09)
|
||||
|
||||
|
||||
@@ -230,21 +230,29 @@ The requested CP932 face is copied into the primary LOGFONT lfFaceName and AGE a
|
||||
- **grounding:** source=investigation, confidence=high
|
||||
- **evidence:** Ghidra /v2: op_0xc5_get_audio_volume@0x428470 selects sound:Volume0..Volume4 for operand 1 values 0..4, queries the engine settings registry, and writes the result to operand 2. CONFIG.BIN uses the results to draw and adjust four visible category sliders; its initialization also sets Volume0..Volume3 to 10000/6500/5000/8000.
|
||||
|
||||
Port status (2026-07-29): implemented against the profile-lifetime AudioMixerSettings registry. The native -1 unconfigured sentinel is preserved; CONFIG reads receive the exact stored basis-point value.
|
||||
|
||||
### 0xc6 `set-audio-volume` (set-audio-volume, argc 2)
|
||||
- **summary:** (category)(basis_points) — update the configured 0..10000 audio volume and apply it immediately: 0=master, 1=music, 2=SFX, 3=voice, 4=movie.
|
||||
- **grounding:** source=investigation, confidence=high
|
||||
- **evidence:** Ghidra /v2: op_0xc6_set_audio_volume@0x4206d0 writes sound:Volume0..Volume4 through the settings registry and dispatches selectors 0..4 to the live master/music/SFX/voice/movie volume workers. The master worker reapplies dependent volume to active movies and sound buffers; category workers update active BGM, ten SFX channels, voice channel 12, or the movie basis respectively.
|
||||
|
||||
Port status (2026-07-29): implemented with native SYS4REG.INI [sound] persistence and live Godot Master/Music/SFX/Voice/Movie bus gain changes. The CP932 preserving writer retains unrelated options; master and category buses compose multiplicatively like native basis-point application.
|
||||
|
||||
### 0xc7 `get-audio-route-enabled` (get-audio-route-enabled, argc 2)
|
||||
- **summary:** (category)(out_enabled) — query whether an audio route is enabled: 1=music, 2=SFX, 3=voice, 4=movie. Writes boolean 0 or 1.
|
||||
- **grounding:** source=investigation, confidence=high
|
||||
- **evidence:** Ghidra /v2: op_0xc7_get_audio_route_enabled@0x4285a0 queries sound:Music/SE/Voice/Movie for selectors 1..4 and writes boolean 0/1 to operand 2. CONFIG.BIN's only site loops selectors 1..3 to choose enabled/disabled presentation.
|
||||
|
||||
Port status (2026-07-29): implemented as the read half of the shared audio-route registry loaded from native SYS4REG.INI.
|
||||
|
||||
### 0x1ba `set-audio-route-enabled` (set-audio-route-enabled, argc 2)
|
||||
- **summary:** (category)(enabled) — enable or disable an audio route and persist the setting: 1=music, 2=SFX, 3=voice, 4=movie.
|
||||
- **grounding:** source=investigation, confidence=high
|
||||
- **evidence:** Ghidra /v2: op_0x1ba_set_audio_route_enabled@0x420860 dispatches selectors 1..4 to the music/SFX/voice/movie enable workers. Those workers update the live route, stop active playback when disabling where applicable, write sound:Music/SE/Voice/Movie through the settings registry, and reject selectors outside 1..4. All 15 CONFIG.BIN sites pass literal 0/1.
|
||||
|
||||
Port status (2026-07-29): implemented with native SYS4REG.INI route persistence and live bus muting. AGE's raw music value band is preserved (Himegari 2 enabled toggles to -1 disabled); music changes restart/stop the retained stream, disabling SFX or voice stops active playback, and movie changes remain non-destructive.
|
||||
|
||||
### 0x1bd `play-history-voice` (u0041D910, argc 1)
|
||||
- **summary:** Replay a voice id selected from retained ADV text history using native playback/history variant 1, preserving normal Skip and Auto-voice state behavior.
|
||||
- **grounding:** source=investigation, confidence=high
|
||||
|
||||
@@ -814,11 +814,28 @@ effectful fallthrough inventory from 23 to 22 distinct opcodes. Focused tests co
|
||||
odd/even period timing, continuous-presentation classification, and matrix order; the full engine suite,
|
||||
warning-free Godot build, and Himegari-targeted threaded selftest pass (468 engine tests).
|
||||
|
||||
**NEXT:** implement CONFIG's mixer ABI as one four-opcode tranche rather than piecemeal:
|
||||
`0xc5` gets master/music/SFX/voice/movie volume, `0xc6` sets and applies it, `0x1ba` enables/disables the
|
||||
four non-master routes, and `0xc7` queries route state. Those 37 CONFIG sites require shared persistent
|
||||
settings plus live Godot-bus application; implementing only a setter or getter would leave the menu
|
||||
internally inconsistent. Low-frequency developer-only calls remain behind these two tranches.
|
||||
**CONFIG mixer tranche implemented (2026-07-29).** `0xc5`/`0xc6` now get/set master, music, SFX,
|
||||
voice, and movie volume in native basis points; `0x1ba`/`0xc7` set/get the four non-master route flags.
|
||||
The registry is shared across fresh scene VMs and persisted in AGE's native CP932 `SYS4REG.INI`. A shared
|
||||
path resolver models SYS4INI's independent `SAVEPATH`/`REGFILEPATH` choices; Godot redirects Himegari's
|
||||
related profile root to `user://`, yielding `user://SAVE` and `user://SYS4REG.INI`. The compatibility
|
||||
writer updates only the nine audio keys and preserves every unrelated option. Raw music state retains
|
||||
native `2 ↔ -1` band toggling. Godot applies
|
||||
gains through its nested audio buses, so master and category volume compose, and route changes immediately
|
||||
stop/mute active playback according to the native worker distinctions. All 37 CONFIG sites now dispatch,
|
||||
reducing the effectful fallthrough inventory from 22 to 18 distinct opcodes. Seven focused tests cover
|
||||
native defaults, category isolation, getter/setter round trips, idempotent routes, cross-VM state, invalid
|
||||
selectors, path resolution, CP932 INI preservation, and persistence. All 475 engine tests, the
|
||||
warning-free Godot build, opcode lint, and the Himegari-targeted threaded selftest pass.
|
||||
|
||||
**Post-tranche rerank:** a fresh 481-script aggregate confirms exactly 18 effectful gaps totaling only
|
||||
39 instructions. The widest are unknown `0x22` (eight sites across seven scripts), unknown `0x230`
|
||||
(six sites across two scripts), then `0x21` and `0x1b2` (three sites each); every other gap has at most two
|
||||
sites. CONFIG itself is now 1659/1665 instructions implemented, with four unrelated calls remaining
|
||||
(`0x142` twice, `0xb7`, and `0xb8`).
|
||||
|
||||
**NEXT:** investigate `0x22` as the widest remaining independent opcode, with `0x230` as the next
|
||||
candidate if `0x22` proves to own a larger subsystem.
|
||||
|
||||
## Later Phase B breadth
|
||||
|
||||
|
||||
@@ -16,7 +16,8 @@ The VM and content pipeline are already mostly platform-neutral:
|
||||
- Movie payloads arrive from `IAssetStore` as owned bytes and decoded frames enter the compositor as the
|
||||
platform-neutral `RgbaImage` type.
|
||||
- Native-compatible persistence uses managed streams behind `INativeDatStore`; Godot redirects AGE's
|
||||
engine-owned root to `user://SAVE` while retaining its fixed portable DAT/STH filenames.
|
||||
related save/settings profile to `user://`, yielding `user://SAVE` and `user://SYS4REG.INI` while
|
||||
retaining native filenames and formats.
|
||||
|
||||
The sole movie path now uses the project-owned FFmpeg C ABI rather than a Windows multimedia API, but only a
|
||||
Windows-x64 native bundle is built and staged today. The accepted DirectShow fallback was deleted after the
|
||||
@@ -34,7 +35,7 @@ or replaced before claiming portable exports.
|
||||
| Movie audio | ABI v2 returns timestamped stereo float PCM; bounded managed buffering feeds a per-playback Godot `AudioStreamGenerator` and routes native movie flags to engine buses | All 29 installed audio-bearing streams decode with signal; synchronized LOGO/OP/CHAPTER playback is audibly accepted | Treat absent, distorted, or unsynchronized audio from an audio-bearing movie as a runtime bug |
|
||||
| ADV font discovery/raster fidelity | Opcode `0x1a5` reaches presentation; `godot/Main.cs` loads Windows `MS 明朝`/`MS ゴシック` from their known TTC files when available, otherwise uses the existing Japanese-font/default fallback. AGE actually uses a display information DC, weight-700 `LOGFONTA`, `GGO_GRAY4_BITMAP`, and its own integer glyph/outline compositor; the current `Label` backend substitutes FreeType embolden and a Godot outline | On the reference Windows install, regular advances and direct SC0000 placement/bounds agree, but the behaviorally different provisional bold path has 45% fewer bright pixels and much softer edge coverage. Other platforms normally lack the proprietary faces, so substitute metrics remain profile-dependent | Deferred until gameplay settles: implement the Phase-E decoded mask/metrics/compositor backlog in `docs/remake-architecture-and-roadmap.md`, with a shipped GDI reference backend on Windows and an explicitly defined portable rasterizer/substitution policy |
|
||||
| Filesystem semantics | Several filename and containment comparisons use `OrdinalIgnoreCase`; installed assets are conventionally uppercase | Needs validation on case-sensitive filesystems; may hide casing or containment mistakes | Add Linux/macOS tests with mixed-case synthetic roots and use filesystem-appropriate containment rules |
|
||||
| Save/profile storage | Managed `DirectoryNativeDatStore` under Godot `user://SAVE`; native S3SD/S4SD/S3RT files and 24-bit BMP thumbnails | No Win32 path API at runtime; port saves remain isolated from the original installation | Validate replace/flush, case, permissions, and interrupted-write behavior on each export target |
|
||||
| Save/profile/settings storage | `Sys4PersistencePaths` models AGE's independent `SAVEPATH` and `REGFILEPATH` resolutions. Godot replaces Himegari's related profile directory with `user://`, yielding `user://SAVE` for native S3SD/S4SD/S3RT files and thumbnails plus `user://SYS4REG.INI` for the BOM-less CP932 options file; the preserving writer changes only its nine `[sound]` keys | Save payloads and engine options are isolated together without changing either native format. Native/drop-in resolution remains available through `USEAPPDATAFOLDER` plus both SYS4INI paths. A single-root override is rejected when `SAVEPATH` is not beneath `REGFILEPATH`, preventing cross-profile guesses | Expose explicit profile/native selection through the future launcher and allow independent overrides for profiles whose two native paths are unrelated. Validate CP932 availability, replace/flush, case, permissions, and interrupted-write behavior on each export target |
|
||||
| Game-install and repository discovery | `GameRootSelection` accepts `--game-root`, then probes the executable directory and current working directory for `SYS4INI.BIN`; on Unix the frontend prefers inherited shell `PWD` because Godot may change the process directory during project startup. Godot injects the selected root into its catalog and loose-first ALF store. `Paths.cs` remains the development/test locator for generated opcode data, diagnostics, and CLI conveniences | Installed game data no longer depends on the workspace sibling layout, enabling an executable beside `AGE.EXE`, a terminal launch from the install, or a launcher-supplied absolute profile root. A packaged export still needs its generated runtime metadata bundled independently of repository discovery | Add export packaging for the opcode/profile artifacts, let the future profile launcher pass `--game-root`, and run executable-directory/CWD plus case/permission smoke gates on Linux and macOS |
|
||||
| Archive parity oracle | One integration test launches `bin/BinExtractALF.exe` | Windows-only test helper, not a shipped runtime dependency | Skip/replace on non-Windows CI; runtime ALF/AAI readers do not depend on it |
|
||||
| Native RE tools | Frida/Ghidra helpers target the original `AGE.EXE`; supporting utilities include Windows executables and Windows command conventions | Development/research only | Keep separate from export requirements; document platform prerequisites per tool |
|
||||
|
||||
@@ -97,6 +97,42 @@ permissive than AGE's fixed registry so unimplemented keys in another profile re
|
||||
AGE's registered `640x480` defaults when absent or nonpositive/nonnumeric, while unsafe RGBA allocations
|
||||
are rejected before presentation construction. Append `S4AC` catalogs do not own startup settings.
|
||||
|
||||
### Native `SYS4REG.INI` engine options — CONFIRMED
|
||||
|
||||
`REGFILEPATH` selects the directory for AGE's fixed `SYS4REG.INI` filename. Himegari combines
|
||||
`USEAPPDATAFOLDER=1` with `REGFILEPATH=Eushully\姫狩りダンジョンマイスター`, producing:
|
||||
|
||||
```text
|
||||
%LOCALAPPDATA%\Eushully\姫狩りダンジョンマイスター\SYS4REG.INI
|
||||
```
|
||||
|
||||
The file is an ordinary BOM-less CP932 INI with CRLF line endings in the installed profile. Its native
|
||||
sections are `[display]`, `[sound]`, `[message]`, and `[system]`. The CONFIG mixer opcodes own these
|
||||
`[sound]` integer keys:
|
||||
|
||||
```ini
|
||||
Music=2
|
||||
SE=1
|
||||
Voice=1
|
||||
Movie=1
|
||||
Volume0=5500
|
||||
Volume1=2500
|
||||
Volume2=3500
|
||||
Volume3=3500
|
||||
Volume4=-1
|
||||
```
|
||||
|
||||
The shown values are the installed profile's current values, not compiled defaults. `Volume0..4` mean
|
||||
master/music/SFX/voice/movie. Music uses signed bands rather than a normalized boolean: nonnegative is
|
||||
enabled, negative is disabled, and the native setter moves between bands by adding or subtracting three.
|
||||
SE/Voice/Movie use zero/nonzero. The file is engine-option persistence, separate from `SAVE.DAT`,
|
||||
`RT.DAT`, and numbered saves.
|
||||
|
||||
`SAVEPATH` and `REGFILEPATH` are independent native settings rather than one serialized profile-root
|
||||
field. Himegari deliberately relates them: `SAVEPATH` is the `SAVE` descendant of `REGFILEPATH`.
|
||||
The port's shared profile override preserves that relative layout, producing `user://SAVE` and
|
||||
`user://SYS4REG.INI`; the file contents and names remain native-compatible.
|
||||
|
||||
## Native persistence files — Himegari 3.10
|
||||
|
||||
This section is the canonical binary-format specification for the persistence files used by Himegari.
|
||||
@@ -105,7 +141,7 @@ Native function provenance, opcode behavior, filesystem policy, and restore cont
|
||||
`global-reference.md`.
|
||||
|
||||
Unless noted otherwise, offsets are byte offsets, integers are little-endian DWORDs, and strings are
|
||||
NUL-terminated CP932. Himegari separates four physical domains:
|
||||
NUL-terminated CP932. Himegari's save/profile subsystem separates four physical domains:
|
||||
|
||||
| File | Scope | Structural owner | Semantic owner |
|
||||
|---|---|---|---|
|
||||
|
||||
219
engine/Age.Engine.Tests/AudioMixerOpcodeTests.cs
Normal file
219
engine/Age.Engine.Tests/AudioMixerOpcodeTests.cs
Normal file
@@ -0,0 +1,219 @@
|
||||
using Age.Engine.Model;
|
||||
using Age.Engine.Persistence;
|
||||
using Age.Engine.Sys4;
|
||||
using Age.Engine.Vm;
|
||||
using System.Text;
|
||||
|
||||
public class AudioMixerOpcodeTests
|
||||
{
|
||||
private static readonly OpcodeTable Table = OpcodeTableJson.Load(Paths.OpcodesJson);
|
||||
private static Operand G(int address) => new(3, address);
|
||||
private static Operand I(long value) => new(0, value);
|
||||
private static (int, Operand[]) Exit() => (0x2, Array.Empty<Operand>());
|
||||
|
||||
[Fact]
|
||||
public void NativeDefaultsUseUnconfiguredVolumesAndEnabledRoutes()
|
||||
{
|
||||
var settings = new AudioMixerSettings();
|
||||
|
||||
for (int category = 0; category < AudioMixerSettings.CategoryCount; category++)
|
||||
{
|
||||
Assert.True(settings.TryGetVolume(category, out int volume));
|
||||
Assert.Equal(AudioMixerSettings.UnconfiguredVolume, volume);
|
||||
}
|
||||
for (int category = (int)AudioMixerCategory.Music;
|
||||
category < AudioMixerSettings.CategoryCount;
|
||||
category++)
|
||||
{
|
||||
Assert.True(settings.TryGetRouteEnabled(category, out bool enabled));
|
||||
Assert.True(enabled);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MixerOpcodesRoundTripCategoriesAndApplyLiveChanges()
|
||||
{
|
||||
var settings = new AudioMixerSettings();
|
||||
var host = new RecordingHost();
|
||||
Script scene = ScriptAssembler.Assemble(Table, "CONFIG_MIXER",
|
||||
[
|
||||
(0xc6, [I(0), I(8000)]),
|
||||
(0xc6, [I(3), I(4500)]),
|
||||
(0x1ba, [I(1), I(0)]),
|
||||
(0xc5, [I(0), G(10)]),
|
||||
(0xc5, [I(3), G(11)]),
|
||||
(0xc5, [I(2), G(12)]),
|
||||
(0xc7, [I(1), G(13)]),
|
||||
(0xc7, [I(2), G(14)]),
|
||||
Exit(),
|
||||
], []);
|
||||
var vm = new VirtualMachine(scene, Table, host, audioMixerSettings: settings);
|
||||
|
||||
vm.Run();
|
||||
|
||||
Assert.Equal(8000, vm.Globals[10]);
|
||||
Assert.Equal(4500, vm.Globals[11]);
|
||||
Assert.Equal(AudioMixerSettings.UnconfiguredVolume, vm.Globals[12]);
|
||||
Assert.Equal(0, vm.Globals[13]);
|
||||
Assert.Equal(1, vm.Globals[14]);
|
||||
Assert.Equal([(0, 8000), (3, 4500)], host.AudioVolumeChanges);
|
||||
Assert.Equal([(1, false)], host.AudioRouteChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RouteSetterIsIdempotentLikeNativeWorkers()
|
||||
{
|
||||
var host = new RecordingHost();
|
||||
Script scene = ScriptAssembler.Assemble(Table, "CONFIG_ROUTE",
|
||||
[
|
||||
(0x1ba, [I(2), I(0)]),
|
||||
(0x1ba, [I(2), I(0)]),
|
||||
(0x1ba, [I(2), I(1)]),
|
||||
(0x1ba, [I(2), I(1)]),
|
||||
Exit(),
|
||||
], []);
|
||||
|
||||
new VirtualMachine(scene, Table, host).Run();
|
||||
|
||||
Assert.Equal([(2, false), (2, true)], host.AudioRouteChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GameSessionCarriesMixerStateAcrossFreshSceneVms()
|
||||
{
|
||||
var session = new GameSession();
|
||||
Script setter = ScriptAssembler.Assemble(Table, "CONFIG_SET",
|
||||
[
|
||||
(0xc6, [I(2), I(6250)]),
|
||||
(0x1ba, [I(3), I(0)]),
|
||||
Exit(),
|
||||
], []);
|
||||
Script getter = ScriptAssembler.Assemble(Table, "CONFIG_GET",
|
||||
[
|
||||
(0xc5, [I(2), G(20)]),
|
||||
(0xc7, [I(3), G(21)]),
|
||||
Exit(),
|
||||
], []);
|
||||
|
||||
session.RunScene(setter, Table, new RecordingHost());
|
||||
session.RunScene(getter, Table, new RecordingHost());
|
||||
|
||||
Assert.Equal(6250, session.Globals[20]);
|
||||
Assert.Equal(0, session.Globals[21]);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NativeSys4RegIniRoundTripsAudioAndPreservesOtherOptions()
|
||||
{
|
||||
string directory = Path.Combine(Path.GetTempPath(), $"age-audio-settings-{Guid.NewGuid():N}");
|
||||
string path = Path.Combine(directory, Sys4RegIniStore.FileName);
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(directory);
|
||||
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
||||
Encoding cp932 = Encoding.GetEncoding(932);
|
||||
const string original =
|
||||
"[display]\r\nScreenMode=1\r\n\r\n" +
|
||||
"[sound]\r\nSound=1\r\nMusic=2\r\nSE=7\r\nVoice=1\r\nMovie=1\r\n" +
|
||||
"Volume0=5500\r\nVolume1=2500\r\nVolume2=3500\r\nVolume3=3500\r\nVolume4=-1\r\n" +
|
||||
"UseDirectSound=1\r\n\r\n" +
|
||||
"[message]\r\nFont=MS 明朝\r\nMessageSpeed=50\r\n";
|
||||
File.WriteAllText(path, original, cp932);
|
||||
|
||||
var store = new Sys4RegIniStore(path, defaultMusicRouteValue: 2);
|
||||
AudioMixerSettings settings = store.Load();
|
||||
settings.Changed += store.Save;
|
||||
Assert.True(settings.TrySetVolume((int)AudioMixerCategory.Master, 9000));
|
||||
Assert.True(settings.TrySetVolume((int)AudioMixerCategory.Movie, 3750));
|
||||
Assert.True(settings.TrySetRouteEnabled(
|
||||
(int)AudioMixerCategory.Voice, false, out bool changed));
|
||||
Assert.True(changed);
|
||||
Assert.True(settings.TrySetRouteEnabled(
|
||||
(int)AudioMixerCategory.Music, false, out changed));
|
||||
Assert.True(changed);
|
||||
Assert.Contains("Music=-1\r\n", File.ReadAllText(path, cp932));
|
||||
Assert.True(settings.TrySetRouteEnabled(
|
||||
(int)AudioMixerCategory.Music, true, out changed));
|
||||
Assert.True(changed);
|
||||
|
||||
AudioMixerSettings loaded = store.Load();
|
||||
string rewritten = File.ReadAllText(path, cp932);
|
||||
|
||||
Assert.True(loaded.TryGetVolume((int)AudioMixerCategory.Master, out int master));
|
||||
Assert.True(loaded.TryGetVolume((int)AudioMixerCategory.Movie, out int movie));
|
||||
Assert.True(loaded.TryGetRouteEnabled((int)AudioMixerCategory.Voice, out bool voice));
|
||||
Assert.Equal(9000, master);
|
||||
Assert.Equal(3750, movie);
|
||||
Assert.False(voice);
|
||||
Assert.Contains("[display]\r\nScreenMode=1\r\n", rewritten);
|
||||
Assert.Contains("Sound=1\r\n", rewritten);
|
||||
Assert.Contains("Music=2\r\n", rewritten);
|
||||
Assert.Contains("SE=7\r\n", rewritten);
|
||||
Assert.Contains("UseDirectSound=1\r\n", rewritten);
|
||||
Assert.Contains("[message]\r\nFont=MS 明朝\r\nMessageSpeed=50\r\n", rewritten);
|
||||
Assert.DoesNotContain("engine-settings", rewritten);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (Directory.Exists(directory)) Directory.Delete(directory, recursive: true);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NativePersistencePathsComeFromIndependentSys4IniProfileValues()
|
||||
{
|
||||
Sys4AssetCatalog catalog = Sys4AssetCatalog.Load(Paths.Sys4Ini);
|
||||
string localAppData = Path.Combine(Path.GetTempPath(), "native-appdata-root");
|
||||
|
||||
Sys4PersistencePaths paths = Sys4PersistencePaths.ResolveNative(
|
||||
catalog.StartupSettings, "C:\\unused-game-root", localAppData);
|
||||
|
||||
Assert.Equal(
|
||||
Path.Combine(localAppData, "Eushully", "姫狩りダンジョンマイスター", "SAVE"),
|
||||
paths.SaveDirectory);
|
||||
Assert.Equal(
|
||||
Path.Combine(localAppData, "Eushully", "姫狩りダンジョンマイスター", "SYS4REG.INI"),
|
||||
paths.Sys4RegIniPath);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ProfileOverrideRedirectsSaveAndSettingsAsOneNativeLayout()
|
||||
{
|
||||
Sys4AssetCatalog catalog = Sys4AssetCatalog.Load(Paths.Sys4Ini);
|
||||
string profileRoot = Path.Combine(Path.GetTempPath(), "redirected-profile-root");
|
||||
|
||||
Sys4PersistencePaths paths = Sys4PersistencePaths.ResolveProfileOverride(
|
||||
catalog.StartupSettings, profileRoot);
|
||||
Sys4RegIniStore store = Sys4RegIniStore.ForPath(
|
||||
catalog.StartupSettings, paths.Sys4RegIniPath);
|
||||
|
||||
Assert.Equal(Path.Combine(profileRoot, "SAVE"), paths.SaveDirectory);
|
||||
Assert.Equal(Path.Combine(profileRoot, "SYS4REG.INI"), paths.Sys4RegIniPath);
|
||||
Assert.Equal(paths.Sys4RegIniPath, store.FilePath);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InvalidMixerCategoriesWarnAndLeaveOutputsUntouched()
|
||||
{
|
||||
var host = new RecordingHost();
|
||||
Script scene = ScriptAssembler.Assemble(Table, "CONFIG_INVALID",
|
||||
[
|
||||
(0xc5, [I(5), G(30)]),
|
||||
(0xc6, [I(-1), I(5000)]),
|
||||
(0xc7, [I(0), G(31)]),
|
||||
(0x1ba, [I(5), I(1)]),
|
||||
Exit(),
|
||||
], []);
|
||||
var vm = new VirtualMachine(scene, Table, host);
|
||||
vm.Globals[30] = 123;
|
||||
vm.Globals[31] = 456;
|
||||
|
||||
vm.Run();
|
||||
|
||||
Assert.Equal(123, vm.Globals[30]);
|
||||
Assert.Equal(456, vm.Globals[31]);
|
||||
Assert.Equal(4, host.Warnings.Count);
|
||||
Assert.Empty(host.AudioVolumeChanges);
|
||||
Assert.Empty(host.AudioRouteChanges);
|
||||
}
|
||||
}
|
||||
@@ -44,6 +44,8 @@ internal class RecordingHost : IHost
|
||||
public readonly List<int> SfxReleases = new();
|
||||
public readonly List<long> BgmTracks = new();
|
||||
public readonly List<(int Target, long Duration)> BgmFades = new();
|
||||
public readonly List<(int Category, int BasisPoints)> AudioVolumeChanges = new();
|
||||
public readonly List<(int Category, bool Enabled)> AudioRouteChanges = new();
|
||||
public readonly List<(long Resource, int Surface, long Flags, long SyncMask)> Movies = new();
|
||||
public System.Action? OnPlayMovie;
|
||||
public long? MovieStopTimeMs;
|
||||
@@ -182,6 +184,10 @@ internal class RecordingHost : IHost
|
||||
=> ScheduledSfxStarts.Add((channel, startMode, delayMs));
|
||||
public void ReleaseSoundEffect(int channel) => SfxReleases.Add(channel);
|
||||
public void FadeBgm(int targetPercent, long durationMs) => BgmFades.Add((targetPercent, durationMs));
|
||||
public void ApplyAudioVolume(int category, int basisPoints)
|
||||
=> AudioVolumeChanges.Add((category, basisPoints));
|
||||
public void ApplyAudioRouteEnabled(int category, bool enabled)
|
||||
=> AudioRouteChanges.Add((category, enabled));
|
||||
public long? PlayMovieToSurface(long resourceId, int surfaceSlot, long movieFlags, long syncMask)
|
||||
{
|
||||
Movies.Add((resourceId, surfaceSlot, movieFlags, syncMask));
|
||||
|
||||
@@ -141,6 +141,9 @@ public interface IHost
|
||||
void ScheduleSoundEffectStart(int channel, int startMode, long delayMs) { }
|
||||
void ReleaseSoundEffect(int channel) { }
|
||||
void FadeBgm(int targetPercent, long durationMs) { }
|
||||
// AGE's sound:* settings registry is VM-owned; the host applies changes to active playback.
|
||||
void ApplyAudioVolume(int category, int basisPoints) { }
|
||||
void ApplyAudioRouteEnabled(int category, bool enabled) { }
|
||||
// Native op 0x236 binds a movie decoder to an existing retained texture surface.
|
||||
// Playback is non-modal: the VM advances to the following instruction while the host publishes frames.
|
||||
/// <returns>The initialized movie graph's stop position in truncated integer milliseconds, or null
|
||||
|
||||
131
engine/Age.Engine/Model/AudioMixerSettings.cs
Normal file
131
engine/Age.Engine/Model/AudioMixerSettings.cs
Normal file
@@ -0,0 +1,131 @@
|
||||
namespace Age.Engine.Model;
|
||||
|
||||
public enum AudioMixerCategory
|
||||
{
|
||||
Master = 0,
|
||||
Music = 1,
|
||||
SoundEffect = 2,
|
||||
Voice = 3,
|
||||
Movie = 4,
|
||||
}
|
||||
|
||||
public sealed record AudioMixerSettingsSnapshot(int[] Volumes, bool[] Routes);
|
||||
|
||||
/// <summary>
|
||||
/// Profile-lifetime projection of AGE's sound:* settings registry. Volume -1 is the native
|
||||
/// unconfigured sentinel; nonnegative values are basis points. Route zero is unused because master
|
||||
/// has no independent enable switch.
|
||||
/// </summary>
|
||||
public sealed class AudioMixerSettings
|
||||
{
|
||||
public const int CategoryCount = 5;
|
||||
public const int UnconfiguredVolume = -1;
|
||||
public const int MaximumVolume = 10_000;
|
||||
|
||||
private readonly object _lock = new();
|
||||
private readonly int[] _volumes =
|
||||
[
|
||||
UnconfiguredVolume, UnconfiguredVolume, UnconfiguredVolume,
|
||||
UnconfiguredVolume, UnconfiguredVolume,
|
||||
];
|
||||
private readonly bool[] _routes = [false, true, true, true, true];
|
||||
|
||||
public event Action<AudioMixerSettingsSnapshot>? Changed;
|
||||
|
||||
public bool TryGetVolume(int category, out int basisPoints)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if ((uint)category >= CategoryCount)
|
||||
{
|
||||
basisPoints = default;
|
||||
return false;
|
||||
}
|
||||
basisPoints = _volumes[category];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TrySetVolume(int category, long basisPoints)
|
||||
{
|
||||
AudioMixerSettingsSnapshot snapshot;
|
||||
lock (_lock)
|
||||
{
|
||||
if ((uint)category >= CategoryCount) return false;
|
||||
_volumes[category] = checked((int)basisPoints);
|
||||
snapshot = SnapshotLocked();
|
||||
}
|
||||
Changed?.Invoke(snapshot);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryGetRouteEnabled(int category, out bool enabled)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (category is < (int)AudioMixerCategory.Music or >= CategoryCount)
|
||||
{
|
||||
enabled = default;
|
||||
return false;
|
||||
}
|
||||
enabled = _routes[category];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TrySetRouteEnabled(int category, bool enabled, out bool changed)
|
||||
{
|
||||
AudioMixerSettingsSnapshot? snapshot = null;
|
||||
lock (_lock)
|
||||
{
|
||||
if (category is < (int)AudioMixerCategory.Music or >= CategoryCount)
|
||||
{
|
||||
changed = false;
|
||||
return false;
|
||||
}
|
||||
changed = _routes[category] != enabled;
|
||||
if (changed)
|
||||
{
|
||||
_routes[category] = enabled;
|
||||
snapshot = SnapshotLocked();
|
||||
}
|
||||
}
|
||||
if (snapshot != null) Changed?.Invoke(snapshot);
|
||||
return true;
|
||||
}
|
||||
|
||||
public AudioMixerSettingsSnapshot Snapshot()
|
||||
{
|
||||
lock (_lock) return SnapshotLocked();
|
||||
}
|
||||
|
||||
public void Replace(AudioMixerSettingsSnapshot snapshot)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(snapshot);
|
||||
ValidateSnapshot(snapshot);
|
||||
lock (_lock)
|
||||
{
|
||||
snapshot.Volumes.CopyTo(_volumes, 0);
|
||||
snapshot.Routes.CopyTo(_routes, 0);
|
||||
_routes[(int)AudioMixerCategory.Master] = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void ValidateSnapshot(AudioMixerSettingsSnapshot snapshot)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(snapshot);
|
||||
if (snapshot.Volumes.Length != CategoryCount)
|
||||
throw new InvalidDataException($"Audio mixer volume table must contain {CategoryCount} values.");
|
||||
if (snapshot.Routes.Length != CategoryCount)
|
||||
throw new InvalidDataException($"Audio mixer route table must contain {CategoryCount} values.");
|
||||
if (snapshot.Routes[(int)AudioMixerCategory.Master])
|
||||
throw new InvalidDataException("Audio mixer master route flag must be false.");
|
||||
foreach (int value in snapshot.Volumes)
|
||||
if (value is < UnconfiguredVolume or > MaximumVolume)
|
||||
throw new InvalidDataException(
|
||||
$"Audio mixer volume {value} is outside {UnconfiguredVolume}..{MaximumVolume}.");
|
||||
}
|
||||
|
||||
private AudioMixerSettingsSnapshot SnapshotLocked()
|
||||
=> new(_volumes.ToArray(), _routes.ToArray());
|
||||
}
|
||||
98
engine/Age.Engine/Persistence/Sys4PersistencePaths.cs
Normal file
98
engine/Age.Engine/Persistence/Sys4PersistencePaths.cs
Normal file
@@ -0,0 +1,98 @@
|
||||
using System.Globalization;
|
||||
using Age.Engine.Sys4;
|
||||
|
||||
namespace Age.Engine.Persistence;
|
||||
|
||||
/// <summary>
|
||||
/// Resolves the two native AGE persistence locations from one SYS4INI profile. Native mode follows
|
||||
/// USEAPPDATAFOLDER plus the independent SAVEPATH and REGFILEPATH values. A profile override replaces
|
||||
/// the resolved REGFILEPATH directory while preserving SAVEPATH's relative tail beneath it.
|
||||
/// </summary>
|
||||
public readonly record struct Sys4PersistencePaths(
|
||||
string SaveDirectory,
|
||||
string Sys4RegIniPath)
|
||||
{
|
||||
public static Sys4PersistencePaths ResolveNative(
|
||||
Sys4StartupSettings startupSettings,
|
||||
string gameRoot,
|
||||
string? localApplicationDataRoot = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(startupSettings);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(gameRoot);
|
||||
|
||||
bool useAppData = int.TryParse(
|
||||
startupSettings.GetValueOrDefault("USEAPPDATAFOLDER"),
|
||||
NumberStyles.Integer,
|
||||
CultureInfo.InvariantCulture,
|
||||
out int useAppDataValue)
|
||||
&& useAppDataValue != 0;
|
||||
string root = useAppData
|
||||
? localApplicationDataRoot
|
||||
?? Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)
|
||||
: gameRoot;
|
||||
if (string.IsNullOrWhiteSpace(root))
|
||||
throw new InvalidDataException("Native AGE persistence root is unavailable.");
|
||||
|
||||
string saveDirectory = CombineWindowsRelativePath(
|
||||
root, startupSettings.GetValueOrDefault("SAVEPATH"), "SAVEPATH");
|
||||
string settingsDirectory = CombineWindowsRelativePath(
|
||||
root, startupSettings.GetValueOrDefault("REGFILEPATH"), "REGFILEPATH");
|
||||
return new Sys4PersistencePaths(
|
||||
saveDirectory,
|
||||
Path.Combine(settingsDirectory, Sys4RegIniStore.FileName));
|
||||
}
|
||||
|
||||
public static Sys4PersistencePaths ResolveProfileOverride(
|
||||
Sys4StartupSettings startupSettings,
|
||||
string profileRoot)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(startupSettings);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(profileRoot);
|
||||
|
||||
IReadOnlyList<string> settingsComponents = ParseWindowsRelativePath(
|
||||
startupSettings.GetValueOrDefault("REGFILEPATH"), "REGFILEPATH");
|
||||
IReadOnlyList<string> saveComponents = ParseWindowsRelativePath(
|
||||
startupSettings.GetValueOrDefault("SAVEPATH"), "SAVEPATH");
|
||||
if (settingsComponents.Count > saveComponents.Count
|
||||
|| !settingsComponents
|
||||
.Select((component, index) => string.Equals(
|
||||
component, saveComponents[index], StringComparison.OrdinalIgnoreCase))
|
||||
.All(matches => matches))
|
||||
{
|
||||
throw new InvalidDataException(
|
||||
"SAVEPATH is not beneath REGFILEPATH; one profile-root override cannot safely " +
|
||||
"represent both native AGE persistence locations.");
|
||||
}
|
||||
|
||||
string root = Path.GetFullPath(profileRoot);
|
||||
string saveDirectory = saveComponents
|
||||
.Skip(settingsComponents.Count)
|
||||
.Aggregate(root, Path.Combine);
|
||||
return new Sys4PersistencePaths(
|
||||
saveDirectory,
|
||||
Path.Combine(root, Sys4RegIniStore.FileName));
|
||||
}
|
||||
|
||||
private static string CombineWindowsRelativePath(
|
||||
string root,
|
||||
string? relative,
|
||||
string settingName)
|
||||
=> ParseWindowsRelativePath(relative, settingName)
|
||||
.Aggregate(Path.GetFullPath(root), Path.Combine);
|
||||
|
||||
private static IReadOnlyList<string> ParseWindowsRelativePath(
|
||||
string? relative,
|
||||
string settingName)
|
||||
{
|
||||
string[] components = (relative ?? "").Split(
|
||||
['\\', '/'],
|
||||
StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
|
||||
foreach (string component in components)
|
||||
{
|
||||
if (component is "." or ".." || component.Contains(':'))
|
||||
throw new InvalidDataException(
|
||||
$"{settingName} contains unsafe component '{component}'.");
|
||||
}
|
||||
return components;
|
||||
}
|
||||
}
|
||||
278
engine/Age.Engine/Persistence/Sys4RegIniStore.cs
Normal file
278
engine/Age.Engine/Persistence/Sys4RegIniStore.cs
Normal file
@@ -0,0 +1,278 @@
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using Age.Engine.Model;
|
||||
using Age.Engine.Sys4;
|
||||
|
||||
namespace Age.Engine.Persistence;
|
||||
|
||||
/// <summary>
|
||||
/// Preserving reader/writer for AGE's native SYS4REG.INI engine-settings file. The current projection
|
||||
/// owns only the audio keys; all other sections, keys, comments, ordering, and newline style survive.
|
||||
/// </summary>
|
||||
public sealed class Sys4RegIniStore
|
||||
{
|
||||
public const string FileName = "SYS4REG.INI";
|
||||
private const string SoundSection = "sound";
|
||||
private static readonly Encoding Cp932 = CreateCp932();
|
||||
private static readonly string[] RouteKeys = ["", "Music", "SE", "Voice", "Movie"];
|
||||
|
||||
private readonly string _path;
|
||||
private readonly object _lock = new();
|
||||
private readonly int _defaultMusicRouteValue;
|
||||
private readonly int[] _routeValues = [0, 0, 1, 1, 1];
|
||||
private IniDocument? _document;
|
||||
|
||||
public Sys4RegIniStore(string path, int defaultMusicRouteValue)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(path)) throw new ArgumentException("Settings path is required.", nameof(path));
|
||||
_path = Path.GetFullPath(path);
|
||||
_defaultMusicRouteValue = defaultMusicRouteValue;
|
||||
_routeValues[(int)AudioMixerCategory.Music] = defaultMusicRouteValue;
|
||||
}
|
||||
|
||||
public string FilePath => _path;
|
||||
|
||||
/// <summary>
|
||||
/// Create a store at an already-resolved location while retaining SYS4INI's native defaults.
|
||||
/// Path policy belongs to Sys4PersistencePaths so save and settings locations are selected together.
|
||||
/// </summary>
|
||||
public static Sys4RegIniStore ForPath(
|
||||
Sys4StartupSettings startupSettings,
|
||||
string path)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(startupSettings);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(path);
|
||||
int defaultMusic = int.TryParse(
|
||||
startupSettings.GetValueOrDefault("NOSETMUSIC"),
|
||||
NumberStyles.Integer, CultureInfo.InvariantCulture, out int noSetMusic)
|
||||
&& noSetMusic != 0
|
||||
? noSetMusic - 1
|
||||
: 0;
|
||||
return new Sys4RegIniStore(path, defaultMusic);
|
||||
}
|
||||
|
||||
public AudioMixerSettings Load()
|
||||
{
|
||||
var settings = new AudioMixerSettings();
|
||||
lock (_lock)
|
||||
{
|
||||
_document = LoadDocument();
|
||||
int[] volumes = Enumerable.Repeat(
|
||||
AudioMixerSettings.UnconfiguredVolume, AudioMixerSettings.CategoryCount).ToArray();
|
||||
bool[] routes = [false, true, true, true, true];
|
||||
|
||||
for (int category = 0; category < AudioMixerSettings.CategoryCount; category++)
|
||||
{
|
||||
if (_document.TryGetInt(SoundSection, $"Volume{category}", out int value)
|
||||
&& value is >= AudioMixerSettings.UnconfiguredVolume
|
||||
and <= AudioMixerSettings.MaximumVolume)
|
||||
volumes[category] = value;
|
||||
}
|
||||
|
||||
_routeValues[(int)AudioMixerCategory.Music] = _document.TryGetInt(
|
||||
SoundSection, RouteKeys[(int)AudioMixerCategory.Music], out int music)
|
||||
? music
|
||||
: _defaultMusicRouteValue;
|
||||
routes[(int)AudioMixerCategory.Music] =
|
||||
_routeValues[(int)AudioMixerCategory.Music] >= 0;
|
||||
for (int category = (int)AudioMixerCategory.SoundEffect;
|
||||
category < AudioMixerSettings.CategoryCount;
|
||||
category++)
|
||||
{
|
||||
_routeValues[category] = _document.TryGetInt(
|
||||
SoundSection, RouteKeys[category], out int value)
|
||||
? value
|
||||
: 1;
|
||||
routes[category] = _routeValues[category] != 0;
|
||||
}
|
||||
settings.Replace(new AudioMixerSettingsSnapshot(volumes, routes));
|
||||
}
|
||||
return settings;
|
||||
}
|
||||
|
||||
public void Save(AudioMixerSettingsSnapshot snapshot)
|
||||
{
|
||||
AudioMixerSettings.ValidateSnapshot(snapshot);
|
||||
lock (_lock)
|
||||
{
|
||||
_document ??= LoadDocument();
|
||||
for (int category = (int)AudioMixerCategory.Music;
|
||||
category < AudioMixerSettings.CategoryCount;
|
||||
category++)
|
||||
{
|
||||
bool wasEnabled = category == (int)AudioMixerCategory.Music
|
||||
? _routeValues[category] >= 0
|
||||
: _routeValues[category] != 0;
|
||||
bool enabled = snapshot.Routes[category];
|
||||
if (wasEnabled != enabled)
|
||||
{
|
||||
_routeValues[category] = category == (int)AudioMixerCategory.Music
|
||||
? checked(_routeValues[category] + (enabled ? 3 : -3))
|
||||
: enabled ? 1 : 0;
|
||||
}
|
||||
_document.SetInt(SoundSection, RouteKeys[category], _routeValues[category]);
|
||||
}
|
||||
for (int category = 0; category < AudioMixerSettings.CategoryCount; category++)
|
||||
_document.SetInt(SoundSection, $"Volume{category}", snapshot.Volumes[category]);
|
||||
|
||||
string? directory = Path.GetDirectoryName(_path);
|
||||
if (!string.IsNullOrEmpty(directory)) Directory.CreateDirectory(directory);
|
||||
string temporary = _path + ".$tmp";
|
||||
File.WriteAllText(temporary, _document.Serialize(), Cp932);
|
||||
File.Move(temporary, _path, overwrite: true);
|
||||
}
|
||||
}
|
||||
|
||||
private IniDocument LoadDocument()
|
||||
=> File.Exists(_path)
|
||||
? IniDocument.Parse(File.ReadAllText(_path, Cp932))
|
||||
: IniDocument.Empty();
|
||||
|
||||
private static Encoding CreateCp932()
|
||||
{
|
||||
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
||||
return Encoding.GetEncoding(932);
|
||||
}
|
||||
|
||||
private sealed class IniDocument
|
||||
{
|
||||
private readonly List<string> _lines;
|
||||
private readonly string _newline;
|
||||
private readonly bool _trailingNewline;
|
||||
|
||||
private IniDocument(List<string> lines, string newline, bool trailingNewline)
|
||||
{
|
||||
_lines = lines;
|
||||
_newline = newline;
|
||||
_trailingNewline = trailingNewline;
|
||||
}
|
||||
|
||||
public static IniDocument Empty() => new([], "\r\n", true);
|
||||
|
||||
public static IniDocument Parse(string text)
|
||||
{
|
||||
if (text.Length == 0) return Empty();
|
||||
string newline = text.Contains("\r\n", StringComparison.Ordinal) ? "\r\n"
|
||||
: text.Contains('\n') ? "\n"
|
||||
: text.Contains('\r') ? "\r"
|
||||
: "\r\n";
|
||||
bool trailing = text.EndsWith("\r\n", StringComparison.Ordinal)
|
||||
|| text.EndsWith('\n') || text.EndsWith('\r');
|
||||
string normalized = text.Replace("\r\n", "\n").Replace('\r', '\n');
|
||||
var lines = normalized.Split('\n').ToList();
|
||||
if (trailing && lines.Count > 0 && lines[^1].Length == 0) lines.RemoveAt(lines.Count - 1);
|
||||
return new IniDocument(lines, newline, trailing);
|
||||
}
|
||||
|
||||
public bool TryGetInt(string section, string key, out int value)
|
||||
{
|
||||
value = default;
|
||||
bool found = false;
|
||||
string? currentSection = null;
|
||||
foreach (string line in _lines)
|
||||
{
|
||||
if (TryParseSection(line, out string? parsedSection))
|
||||
{
|
||||
currentSection = parsedSection;
|
||||
continue;
|
||||
}
|
||||
if (!string.Equals(currentSection, section, StringComparison.OrdinalIgnoreCase)
|
||||
|| !TryParseKey(line, out string? parsedKey, out string? rawValue)
|
||||
|| !string.Equals(parsedKey, key, StringComparison.OrdinalIgnoreCase))
|
||||
continue;
|
||||
if (int.TryParse(rawValue!.Trim(), NumberStyles.Integer,
|
||||
CultureInfo.InvariantCulture, out int parsed))
|
||||
{
|
||||
value = parsed;
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
public void SetInt(string section, string key, int value)
|
||||
{
|
||||
string rendered = value.ToString(CultureInfo.InvariantCulture);
|
||||
int sectionStart = -1;
|
||||
int sectionEnd = _lines.Count;
|
||||
string? currentSection = null;
|
||||
bool replaced = false;
|
||||
|
||||
for (int index = 0; index < _lines.Count; index++)
|
||||
{
|
||||
string line = _lines[index];
|
||||
if (TryParseSection(line, out string? parsedSection))
|
||||
{
|
||||
if (sectionStart >= 0)
|
||||
{
|
||||
sectionEnd = index;
|
||||
break;
|
||||
}
|
||||
currentSection = parsedSection;
|
||||
if (string.Equals(currentSection, section, StringComparison.OrdinalIgnoreCase))
|
||||
sectionStart = index;
|
||||
continue;
|
||||
}
|
||||
if (sectionStart < 0
|
||||
|| !string.Equals(currentSection, section, StringComparison.OrdinalIgnoreCase)
|
||||
|| !TryParseKey(line, out string? parsedKey, out _)
|
||||
|| !string.Equals(parsedKey, key, StringComparison.OrdinalIgnoreCase))
|
||||
continue;
|
||||
int equals = line.IndexOf('=');
|
||||
_lines[index] = line[..(equals + 1)] + rendered;
|
||||
replaced = true;
|
||||
}
|
||||
|
||||
if (replaced) return;
|
||||
if (sectionStart < 0)
|
||||
{
|
||||
if (_lines.Count > 0 && _lines[^1].Length != 0) _lines.Add("");
|
||||
_lines.Add($"[{section}]");
|
||||
_lines.Add($"{key}={rendered}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_lines.Insert(sectionEnd, $"{key}={rendered}");
|
||||
}
|
||||
}
|
||||
|
||||
public string Serialize()
|
||||
{
|
||||
string text = string.Join(_newline, _lines);
|
||||
return _trailingNewline ? text + _newline : text;
|
||||
}
|
||||
|
||||
private static bool TryParseSection(string line, out string? section)
|
||||
{
|
||||
string trimmed = line.Trim();
|
||||
if (trimmed.Length >= 2 && trimmed[0] == '[' && trimmed[^1] == ']')
|
||||
{
|
||||
section = trimmed[1..^1].Trim();
|
||||
return true;
|
||||
}
|
||||
section = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool TryParseKey(string line, out string? key, out string? value)
|
||||
{
|
||||
string trimmed = line.TrimStart();
|
||||
if (trimmed.Length == 0 || trimmed[0] is ';' or '#')
|
||||
{
|
||||
key = null;
|
||||
value = null;
|
||||
return false;
|
||||
}
|
||||
int equals = line.IndexOf('=');
|
||||
if (equals < 0)
|
||||
{
|
||||
key = null;
|
||||
value = null;
|
||||
return false;
|
||||
}
|
||||
key = line[..equals].Trim();
|
||||
value = line[(equals + 1)..];
|
||||
return key.Length != 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,13 +28,17 @@ public sealed class GameSession
|
||||
public SharedProfile SharedProfile { get; }
|
||||
/// <summary>Native shared/numbered save directory service used by persistence opcodes.</summary>
|
||||
public INativeDatStore? NativeDatStore { get; }
|
||||
/// <summary>AGE's profile-lifetime sound:* settings registry, independent of SAVE.DAT.</summary>
|
||||
public AudioMixerSettings AudioMixerSettings { get; }
|
||||
/// <summary>The live retained ADV backlog shared by every VM run in this session.</summary>
|
||||
public AdvTextHistory TextHistory { get; } = new();
|
||||
|
||||
public GameSession(SharedProfile? sharedProfile = null, INativeDatStore? nativeDatStore = null)
|
||||
public GameSession(SharedProfile? sharedProfile = null, INativeDatStore? nativeDatStore = null,
|
||||
AudioMixerSettings? audioMixerSettings = null)
|
||||
{
|
||||
SharedProfile = sharedProfile ?? new SharedProfile();
|
||||
NativeDatStore = nativeDatStore;
|
||||
AudioMixerSettings = audioMixerSettings ?? new AudioMixerSettings();
|
||||
}
|
||||
|
||||
public void Seed(int addr, long value) => Globals[addr] = value;
|
||||
@@ -46,7 +50,8 @@ public sealed class GameSession
|
||||
ITraceSink? sink = null)
|
||||
{
|
||||
var vm = new VirtualMachine(
|
||||
script, table, host, options, provider, sink, TextHistory, SharedProfile, NativeDatStore);
|
||||
script, table, host, options, provider, sink, TextHistory, SharedProfile, NativeDatStore,
|
||||
AudioMixerSettings);
|
||||
foreach (var kv in Globals) vm.Globals[kv.Key] = kv.Value;
|
||||
foreach (var kv in GlobalFloats) vm.GlobalFloats[kv.Key] = kv.Value;
|
||||
foreach (var kv in GlobalStrings) vm.GlobalStrings[kv.Key] = kv.Value;
|
||||
|
||||
@@ -40,6 +40,7 @@ public sealed class VirtualMachine
|
||||
private readonly Encoding _nativeStringEncoding;
|
||||
private readonly IScriptProvider? _provider;
|
||||
private readonly SharedProfile _sharedProfile;
|
||||
private readonly AudioMixerSettings _audioMixerSettings;
|
||||
private readonly INativeDatStore? _nativeDatStore;
|
||||
private static readonly bool _diagSetTexture = System.Environment.GetEnvironmentVariable("AGE_DIAG_SETTEX") == "1";
|
||||
private ExecFrame _cur = null!;
|
||||
@@ -149,13 +150,15 @@ public sealed class VirtualMachine
|
||||
public VirtualMachine(Script s, OpcodeTable t, IHost host, VmOptions? o = null,
|
||||
IScriptProvider? provider = null, ITraceSink? sink = null,
|
||||
AdvTextHistory? textHistory = null, SharedProfile? sharedProfile = null,
|
||||
INativeDatStore? nativeDatStore = null)
|
||||
INativeDatStore? nativeDatStore = null,
|
||||
AudioMixerSettings? audioMixerSettings = null)
|
||||
{
|
||||
_s = s; _t = t; _host = host; _o = o ?? new VmOptions(); _provider = provider;
|
||||
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
||||
_nativeStringEncoding = Encoding.GetEncoding(_o.NativeStringCodePage);
|
||||
_sink = sink ?? NullTraceSink.Instance; TextHistory = textHistory ?? new AdvTextHistory();
|
||||
_sharedProfile = sharedProfile ?? new SharedProfile();
|
||||
_audioMixerSettings = audioMixerSettings ?? new AudioMixerSettings();
|
||||
_nativeDatStore = nativeDatStore;
|
||||
_messageWindowAlphaSetting = host.MessageWindowAlphaSetting;
|
||||
_messageGlyphDelayMilliseconds = System.Math.Max(0, host.MessageGlyphDelayMilliseconds);
|
||||
@@ -2419,6 +2422,46 @@ public sealed class VirtualMachine
|
||||
if (targetPercent == 0) _currentBgmTrackId = 0;
|
||||
return pc + 1;
|
||||
}
|
||||
case "get-audio-volume": // 0xc5 (category)(out basis points)
|
||||
{
|
||||
int category = unchecked((int)Read(a[0]));
|
||||
if (_audioMixerSettings.TryGetVolume(category, out int basisPoints))
|
||||
Write(a[1], basisPoints);
|
||||
else
|
||||
_host.ReportWarning($"audio volume category out of range: {category}");
|
||||
return pc + 1;
|
||||
}
|
||||
case "set-audio-volume": // 0xc6 (category)(basis points)
|
||||
{
|
||||
int category = unchecked((int)Read(a[0]));
|
||||
long basisPoints = Read(a[1]);
|
||||
if (_audioMixerSettings.TrySetVolume(category, basisPoints))
|
||||
_host.ApplyAudioVolume(category, checked((int)basisPoints));
|
||||
else
|
||||
_host.ReportWarning($"audio volume category out of range: {category}");
|
||||
return pc + 1;
|
||||
}
|
||||
case "get-audio-route-enabled": // 0xc7 (category)(out boolean)
|
||||
{
|
||||
int category = unchecked((int)Read(a[0]));
|
||||
if (_audioMixerSettings.TryGetRouteEnabled(category, out bool enabled))
|
||||
Write(a[1], enabled ? 1 : 0);
|
||||
else
|
||||
_host.ReportWarning($"audio route category out of range: {category}");
|
||||
return pc + 1;
|
||||
}
|
||||
case "set-audio-route-enabled": // 0x1ba (category)(enabled)
|
||||
{
|
||||
int category = unchecked((int)Read(a[0]));
|
||||
bool enabled = Read(a[1]) != 0;
|
||||
if (_audioMixerSettings.TrySetRouteEnabled(category, enabled, out bool changed))
|
||||
{
|
||||
if (changed) _host.ApplyAudioRouteEnabled(category, enabled);
|
||||
}
|
||||
else
|
||||
_host.ReportWarning($"audio route category out of range: {category}");
|
||||
return pc + 1;
|
||||
}
|
||||
case "u00415880": // 0xd9 / semantics: clear-run-state-0x1000
|
||||
return pc + 1;
|
||||
case "get-initial-root-run": // 0x130 (out)
|
||||
|
||||
@@ -1672,6 +1672,26 @@ public sealed class GodotAdvHost : IHost
|
||||
}
|
||||
_timeline?.State("running", new() { ["bgm_fade_complete"] = true });
|
||||
}
|
||||
|
||||
public void ApplyAudioVolume(int category, int basisPoints)
|
||||
{
|
||||
_timeline?.State("audio-volume", new()
|
||||
{
|
||||
["category"] = category,
|
||||
["basis_points"] = basisPoints,
|
||||
});
|
||||
_main.CallDeferred("ApplyAudioVolume", category, basisPoints);
|
||||
}
|
||||
|
||||
public void ApplyAudioRouteEnabled(int category, bool enabled)
|
||||
{
|
||||
_timeline?.State("audio-route", new()
|
||||
{
|
||||
["category"] = category,
|
||||
["enabled"] = enabled,
|
||||
});
|
||||
_main.CallDeferred("ApplyAudioRouteEnabled", category, enabled);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly record struct SurfaceTextDraw(int X, int Y, string Text, AdvTextStyle Style);
|
||||
|
||||
115
godot/Main.cs
115
godot/Main.cs
@@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
@@ -63,6 +65,8 @@ public partial class Main : Godot.Control
|
||||
private float _voiceBgmDuckRestoreDb;
|
||||
private readonly AudioStreamPlayer[] _sfx = new AudioStreamPlayer[10]; // SC0000 channels 0..9
|
||||
private readonly int[] _sfxGenerations = new int[10];
|
||||
private AudioMixerSettings _audioMixerSettings = null!;
|
||||
private Sys4RegIniStore? _sys4RegIniStore;
|
||||
private VirtualMachine _vm = null!;
|
||||
private GodotAdvHost _host = null!;
|
||||
private Sys4ScriptProvider? _scripts;
|
||||
@@ -304,16 +308,37 @@ public partial class Main : Godot.Control
|
||||
GD.Print($"[renderer] retained backend={(_useGpuBackend ? "gpu" : "software")}");
|
||||
|
||||
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
|
||||
// Persistence opcodes retain AGE's native filenames and binary formats, but the port owns the
|
||||
// root interception point. Keep authored saves isolated from the original installation under
|
||||
// Godot's per-application user directory.
|
||||
// Persistence retains AGE's native filenames and formats, but the port owns one profile-root
|
||||
// interception point. Himegari's SYS4INI makes SAVEPATH the SAVE child of REGFILEPATH, so both
|
||||
// save payloads and SYS4REG.INI remain isolated together under Godot's user directory.
|
||||
Sys4PersistencePaths persistencePaths = Sys4PersistencePaths.ResolveProfileOverride(
|
||||
catalog.StartupSettings,
|
||||
ProjectSettings.GlobalizePath("user://"));
|
||||
var nativeSaveStore = new DirectoryNativeDatStore(
|
||||
ProjectSettings.GlobalizePath("user://SAVE"),
|
||||
persistencePaths.SaveDirectory,
|
||||
new NativeSaveIdentity(
|
||||
NativeSaveMagic.S4SD, 0x4a343234, "姫狩りダンジョンマイスター",
|
||||
SaveVersion1: 3, SaveVersion2: 10, NumberedCompatibilityId: 0x42323234));
|
||||
var sharedProfile = new SharedProfile();
|
||||
if (!_selftest) sharedProfile.Load(nativeSaveStore);
|
||||
_audioMixerSettings = new AudioMixerSettings();
|
||||
if (!_selftest)
|
||||
{
|
||||
try
|
||||
{
|
||||
_sys4RegIniStore = Sys4RegIniStore.ForPath(
|
||||
catalog.StartupSettings, persistencePaths.Sys4RegIniPath);
|
||||
_audioMixerSettings = _sys4RegIniStore.Load();
|
||||
GD.Print($"[settings] native engine options={_sys4RegIniStore.FilePath}");
|
||||
}
|
||||
catch (Exception error) when (
|
||||
error is IOException or UnauthorizedAccessException or InvalidDataException)
|
||||
{
|
||||
GD.PushWarning($"[settings] audio mixer load failed; using native defaults: {error.Message}");
|
||||
}
|
||||
_audioMixerSettings.Changed += PersistAudioMixerSettings;
|
||||
}
|
||||
ApplyAudioMixerSnapshot(_audioMixerSettings.Snapshot());
|
||||
|
||||
// Full op handling everywhere: the provider lets call-script load & run subroutines. Selftest
|
||||
// runs a SYNTHESIZED scene (not a real scene in a crippled mode) so its output is deterministic.
|
||||
@@ -369,7 +394,8 @@ public partial class Main : Godot.Control
|
||||
NoSaveDat: _selftest),
|
||||
provider, sink,
|
||||
sharedProfile: sharedProfile,
|
||||
nativeDatStore: nativeSaveStore);
|
||||
nativeDatStore: nativeSaveStore,
|
||||
audioMixerSettings: _audioMixerSettings);
|
||||
if (scripts != null)
|
||||
{
|
||||
_debugSceneEntries = DebugSceneCatalog.Build(scripts.Catalog);
|
||||
@@ -1803,6 +1829,85 @@ public partial class Main : Godot.Control
|
||||
_bgm.Play();
|
||||
}
|
||||
|
||||
private void PersistAudioMixerSettings(AudioMixerSettingsSnapshot snapshot)
|
||||
{
|
||||
try
|
||||
{
|
||||
_sys4RegIniStore?.Save(snapshot);
|
||||
}
|
||||
catch (Exception error) when (
|
||||
error is IOException or UnauthorizedAccessException or InvalidDataException)
|
||||
{
|
||||
System.Console.Error.WriteLine(
|
||||
$"[settings] audio mixer save failed; runtime setting remains active: {error.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyAudioMixerSnapshot(AudioMixerSettingsSnapshot snapshot)
|
||||
{
|
||||
for (int category = 0; category < AudioMixerSettings.CategoryCount; category++)
|
||||
ApplyAudioVolume(category, snapshot.Volumes[category]);
|
||||
for (int category = (int)AudioMixerCategory.Music;
|
||||
category < AudioMixerSettings.CategoryCount;
|
||||
category++)
|
||||
SetAudioBusMuted(category, !snapshot.Routes[category]);
|
||||
}
|
||||
|
||||
public void ApplyAudioVolume(int category, int basisPoints)
|
||||
{
|
||||
string? busName = AudioBusName(category);
|
||||
if (busName == null) return;
|
||||
int bus = AudioServer.GetBusIndex(busName);
|
||||
if (bus < 0) return;
|
||||
int effectiveBasisPoints = basisPoints < 0
|
||||
? AudioMixerSettings.MaximumVolume
|
||||
: System.Math.Clamp(basisPoints, 0, AudioMixerSettings.MaximumVolume);
|
||||
float linear = effectiveBasisPoints / (float)AudioMixerSettings.MaximumVolume;
|
||||
AudioServer.SetBusVolumeDb(bus, linear <= 0 ? -80.0f : Mathf.LinearToDb(linear));
|
||||
}
|
||||
|
||||
public void ApplyAudioRouteEnabled(int category, bool enabled)
|
||||
{
|
||||
if (category == (int)AudioMixerCategory.Music)
|
||||
{
|
||||
RestoreVoiceBgmDuck();
|
||||
CancelBgmFade();
|
||||
if (enabled)
|
||||
{
|
||||
if (_bgm.Stream != null) _bgm.Play();
|
||||
}
|
||||
else
|
||||
_bgm.Stop();
|
||||
}
|
||||
else if (!enabled && category == (int)AudioMixerCategory.SoundEffect)
|
||||
{
|
||||
CancelScheduledSoundEffectStarts();
|
||||
foreach (AudioStreamPlayer player in _sfx) player.Stop();
|
||||
}
|
||||
else if (!enabled && category == (int)AudioMixerCategory.Voice)
|
||||
StopVoiceForMessageSkip();
|
||||
|
||||
SetAudioBusMuted(category, !enabled);
|
||||
}
|
||||
|
||||
private static void SetAudioBusMuted(int category, bool muted)
|
||||
{
|
||||
string? busName = AudioBusName(category);
|
||||
if (busName == null) return;
|
||||
int bus = AudioServer.GetBusIndex(busName);
|
||||
if (bus >= 0) AudioServer.SetBusMute(bus, muted);
|
||||
}
|
||||
|
||||
private static string? AudioBusName(int category) => category switch
|
||||
{
|
||||
(int)AudioMixerCategory.Master => "Master",
|
||||
(int)AudioMixerCategory.Music => "Music",
|
||||
(int)AudioMixerCategory.SoundEffect => "SFX",
|
||||
(int)AudioMixerCategory.Voice => "Voice",
|
||||
(int)AudioMixerCategory.Movie => "Movie",
|
||||
_ => null,
|
||||
};
|
||||
|
||||
public int QueueVoicePlayback()
|
||||
=> System.Threading.Interlocked.Increment(ref _voiceQueuedGeneration);
|
||||
|
||||
|
||||
@@ -1983,6 +1983,7 @@ source = "investigation"
|
||||
confidence = "high"
|
||||
depends_on = []
|
||||
evidence = "Ghidra /v2: op_0xc5_get_audio_volume@0x428470 selects sound:Volume0..Volume4 for operand 1 values 0..4, queries the engine settings registry, and writes the result to operand 2. CONFIG.BIN uses the results to draw and adjust four visible category sliders; its initialization also sets Volume0..Volume3 to 10000/6500/5000/8000."
|
||||
details = "Port status (2026-07-29): implemented against the profile-lifetime AudioMixerSettings registry. The native -1 unconfigured sentinel is preserved; CONFIG reads receive the exact stored basis-point value."
|
||||
|
||||
[[opcode.semantics.args]]
|
||||
i = 1
|
||||
@@ -2009,6 +2010,7 @@ source = "investigation"
|
||||
confidence = "high"
|
||||
depends_on = []
|
||||
evidence = "Ghidra /v2: op_0xc6_set_audio_volume@0x4206d0 writes sound:Volume0..Volume4 through the settings registry and dispatches selectors 0..4 to the live master/music/SFX/voice/movie volume workers. The master worker reapplies dependent volume to active movies and sound buffers; category workers update active BGM, ten SFX channels, voice channel 12, or the movie basis respectively."
|
||||
details = "Port status (2026-07-29): implemented with native SYS4REG.INI [sound] persistence and live Godot Master/Music/SFX/Voice/Movie bus gain changes. The CP932 preserving writer retains unrelated options; master and category buses compose multiplicatively like native basis-point application."
|
||||
|
||||
[[opcode.semantics.args]]
|
||||
i = 1
|
||||
@@ -2035,6 +2037,7 @@ source = "investigation"
|
||||
confidence = "high"
|
||||
depends_on = []
|
||||
evidence = "Ghidra /v2: op_0xc7_get_audio_route_enabled@0x4285a0 queries sound:Music/SE/Voice/Movie for selectors 1..4 and writes boolean 0/1 to operand 2. CONFIG.BIN's only site loops selectors 1..3 to choose enabled/disabled presentation."
|
||||
details = "Port status (2026-07-29): implemented as the read half of the shared audio-route registry loaded from native SYS4REG.INI."
|
||||
|
||||
[[opcode.semantics.args]]
|
||||
i = 1
|
||||
@@ -4075,6 +4078,7 @@ source = "investigation"
|
||||
confidence = "high"
|
||||
depends_on = []
|
||||
evidence = "Ghidra /v2: op_0x1ba_set_audio_route_enabled@0x420860 dispatches selectors 1..4 to the music/SFX/voice/movie enable workers. Those workers update the live route, stop active playback when disabling where applicable, write sound:Music/SE/Voice/Movie through the settings registry, and reject selectors outside 1..4. All 15 CONFIG.BIN sites pass literal 0/1."
|
||||
details = "Port status (2026-07-29): implemented with native SYS4REG.INI route persistence and live bus muting. AGE's raw music value band is preserved (Himegari 2 enabled toggles to -1 disabled); music changes restart/stop the retained stream, disabling SFX or voice stops active playback, and movie changes remain non-destructive."
|
||||
|
||||
[[opcode.semantics.args]]
|
||||
i = 1
|
||||
|
||||
Reference in New Issue
Block a user