Match AGE RIFF decode boundaries
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@@ -2065,8 +2065,8 @@ public partial class Main : Godot.Control
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_sfx[channel].Stop();
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_sfx[channel].Stream = null;
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// This is intentionally a Godot-only compatibility boundary. The VFS and engine retain the
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// original WAV bytes; only Godot's UTF-8-assuming INFO parser sees the sanitized copy.
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byte[] godotWav = RiffWaveSanitizer.RemoveInfoMetadata(wavBytes);
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// original WAV bytes; Godot sees an AGE-compatible first-RIFF copy without CP932 INFO metadata.
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byte[] godotWav = RiffWaveSanitizer.PrepareForGodot(wavBytes);
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var stream = AudioStreamWav.LoadFromBuffer(godotWav);
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if (stream == null) { GD.Print($"WAV load failed {assetName}"); return; }
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stream.LoopMode = AudioStreamWav.LoopModeEnum.Disabled;
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@@ -2325,9 +2325,15 @@ public partial class Main : Godot.Control
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new InputEventKey { PhysicalKeycode = Key.Ctrl }, out int ctrlVk) && ctrlVk == 0x11;
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var selftestResources = new ResourceMap(_catalog, _assetStore);
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AudioPayload glowSfx = selftestResources.ReadAudio(selftestResources.ResolveSoundEffect(0x28)!);
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byte[] glowGodotWav = RiffWaveSanitizer.RemoveInfoMetadata(glowSfx.Bytes);
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byte[] glowGodotWav = RiffWaveSanitizer.PrepareForGodot(glowSfx.Bytes);
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bool cp932WavMetadataOk = glowGodotWav.Length == 688_336
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&& AudioStreamWav.LoadFromBuffer(glowGodotWav) != null;
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AudioPayload bossSfx = selftestResources.ReadAudio(
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selftestResources.ResolveSoundEffect(0x125)!);
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byte[] bossGodotWav = RiffWaveSanitizer.PrepareForGodot(bossSfx.Bytes);
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bool firstRiffBoundaryOk = bossSfx.Bytes.Length == 323_009
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&& bossGodotWav.Length == 157_940
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&& AudioStreamWav.LoadFromBuffer(bossGodotWav) != null;
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AudioPayload bgm = selftestResources.ReadAudio(selftestResources.ResolveBgm(5)!);
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FadeBgm(0, 10.0);
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bool bgmFadeStarted = _bgmFadeTween?.IsValid() == true;
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@@ -2411,12 +2417,14 @@ public partial class Main : Godot.Control
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new Sys4LogicalCanvas(_screenWidth, _screenHeight));
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textEffectSmoke.QueueFree();
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ok &= launcherOk && sleepMinimumOk && inputTranslationOk && cp932WavMetadataOk
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&& firstRiffBoundaryOk
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&& bgmReplacementCancelsFade && bgmOneShotModeOk && bgmLoopModeOk
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&& bgmStopReleaseOk && textEffectModesOk && fontCalibrationOk
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&& logicalCanvasOk;
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if (ok) GD.Print($"SELFTEST OK: threaded host matches headless ({actual.Count} lines, full handling); " +
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$"debug launcher catalog/UI smoke ({debugEntries.Count} packed scripts); " +
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$"sleep-min=1ms; native-key-translation=ok; cp932-wav-info=ok; " +
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$"first-riff-boundary=ok; " +
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$"bgm-fade-replacement=ok; bgm-start-modes-stop=ok; " +
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$"text-effect-modes=ok; font-calibration=ok; " +
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$"logical-canvas={_screenWidth}x{_screenHeight}; " +
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@@ -2424,6 +2432,7 @@ public partial class Main : Godot.Control
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else GD.Print($"SELFTEST FAIL: threaded={actual.Count} vs headless={expected.Count}; " +
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$"debug-launcher={launcherOk}; sleep-min={sleepMinimumOk}; " +
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$"native-key-translation={inputTranslationOk}; cp932-wav-info={cp932WavMetadataOk}; " +
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$"first-riff-boundary={firstRiffBoundaryOk}; " +
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$"bgm-fade-replacement={bgmReplacementCancelsFade}; " +
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$"bgm-one-shot={bgmOneShotModeOk}; bgm-loop={bgmLoopModeOk}; " +
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$"bgm-stop-release={bgmStopReleaseOk}; " +
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