feat(gfx): label + dispatch set-anim-transform 0x21e/0x220 into GfxState
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -270,6 +270,13 @@ public sealed class VirtualMachine
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case "gfx-draw-color": // 0x203 (handle)(v)(alpha)(color) — blend deferred
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Gfx.GetOrCreate(Read(a[0])).Color = GfxState.PackColor(Read(a[2]), Read(a[3]));
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WarnAlphaDeferredOnce(); return pc + 1;
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// ---- sprite transform / animation cluster (docs/engine-re.md "0x21c-0x243 ... ANIMATION") ----
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case "set-anim-transform-abs": // 0x220 (handle)(p1)(p2)(x)(y)(z) — set transform directly
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Gfx.SetAnimTransform(Read(a[0]), Read(a[1]), Read(a[2]),
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(Read(a[3]), Read(a[4]), Read(a[5])), normalized: false); return pc + 1;
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case "set-anim-transform-norm": // 0x21e — same, operands are ~percent (/_DAT_00571c28)
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Gfx.SetAnimTransform(Read(a[0]), Read(a[1]), Read(a[2]),
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(Read(a[3]), Read(a[4]), Read(a[5])), normalized: true); return pc + 1;
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default:
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// Stub is per-instruction frequency (the VM handles ~30 ops; the rest hit here, e.g.
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// 0x258/0x259 stmt markers appear en masse), so gate it with Step — else --trace floods.
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