Decode CNINIT unit name registry
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@@ -1376,6 +1376,39 @@ source = "investigation"
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confidence = "high"
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depends_on = ["0x52383"]
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[[global]]
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address = "0x315"
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name = "unit_story_display_names"
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category = "string-table"
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type = "string[1000]"
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value_domain = "CNINIT-authored speaker/display name indexed by EBINIT unit id"
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usage = "CNINIT's sparse unit-id keyed story-name table. Scene scripts and HISTORY draw the selected speaker's value, DEBUGADV uses it for its scripted speaker previews, and INPUTNAME rejects a player-entered familiar name that collides with any populated row. The table intentionally leaves Lily's form ids 2..4 empty."
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source = "investigation"
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confidence = "high"
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depends_on = ["0x624bf"]
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[[global]]
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address = "0x624bf"
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name = "unit_voice_family_unit_ids"
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category = "data-table"
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type = "int[1000]"
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value_domain = "EBINIT unit id"
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usage = "CNINIT's sparse unit-id keyed voice-family normalization map. Story, history, field, and battle voice paths map the current unit variant through this table before selecting the family-level voice-suppression state; 175 of 277 authored rows alias a variant to another representative unit id."
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source = "investigation"
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confidence = "high"
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depends_on = ["0x628a7", "0x2e49"]
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[[global]]
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address = "0x628a7"
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name = "unit_voice_suppression_flag_ids"
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category = "data-table"
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type = "int[1000]"
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value_domain = "index into character_voice_suppressed"
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usage = "Second stage of the shared voice-eligibility chain. Story, history, field, and battle paths normalize the current unit through unit_voice_family_unit_ids, index this table by that representative unit id, and suppress voice playback when the selected character_voice_suppressed cell is nonzero."
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source = "investigation"
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confidence = "high"
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depends_on = ["0x2e49"]
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[[global]]
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address = "0x52383"
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name = "entity_condition_levels"
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