Split Main movie playback into partial class

This commit is contained in:
gamer147
2026-08-02 18:17:25 -04:00
parent 123794cace
commit 2f7e53ebde
4 changed files with 134 additions and 125 deletions

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@@ -138,7 +138,8 @@ complete disposable artifact under `build/export/linux-x64/`.
`godot/Main.cs` retains the front-end's startup and runtime coordination. Behavior-neutral partial-class
companions keep cohesive surfaces independently navigable without changing the Godot node type or invocation
paths: `godot/Main.SelfTest.cs` owns the synthetic threaded/headless regression harness, while
`godot/Main.Audio.cs` owns BGM, voice, sound-effect, mixer-routing/persistence, and audio-bus control.
`godot/Main.Audio.cs` owns BGM, voice, sound-effect, mixer-routing/persistence, and audio-bus control, and
`godot/Main.Movie.cs` owns decoder staging, movie frame/audio publication, completion, and teardown.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports