Split diagnostic and lifecycle host contracts
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engine/Age.Engine/Hosting/ILifecycleHost.cs
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20
engine/Age.Engine/Hosting/ILifecycleHost.cs
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namespace Age.Engine.Hosting;
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public interface ILifecycleHost
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{
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// Script context is retained for diagnostics/page location; resource operands are universal packed ids.
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void EnterScriptContext(string scriptName) { }
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void ExitScriptContext() { }
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void Sleep(long duration);
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// Native op-0xd5 pacing sleeps inside run-state 0x40 without publishing retained gfx state.
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// Interactive hosts must keep this distinct from presentation-capable script op-0xc8 sleep.
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void WaitForTimedCallbackDeadline(long duration) => Sleep(duration);
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void FrameYield();
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// Native op 0x9 resets scene-owned host services before reloading root script resource 0.
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// Global banks, engine configuration, decoded-asset caches, and persistent profile state survive.
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void ResetSceneContext() { }
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}
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