Fix incremental menu animation presentation
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@@ -2202,11 +2202,12 @@ abi_source = "kelebek+decode-validated"
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name = "run-timed-callback-sequence"
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category = "control"
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summary = "Start or service the frame-local timed sequence, dispatching scheduled local callbacks through the penultimate entry and selecting the catch-up target when the following deadline is already late."
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details = "Run-state bit 0x40 suppresses the outer loop's ordinary retained-frame renderer while the timed service sleeps. A scheduled callback becomes visible only through its own explicit presentation opcode; the pacing wait is not itself a retained-state publication boundary."
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noop_headless = false
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source = "investigation"
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confidence = "high"
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depends_on = []
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evidence = "Ghidra /v2: op_0xd5_handler@0x421090 retains the current script resource, starts the ctx+0x5f3ac timer, sorts the schedule, and keeps run-state bit 0x40 active only while cursor < last_index, making the final entry a non-dispatched look-ahead sentinel. timed_callback_sequence_tick@0x408170 waits to each deadline, compares the following entry deadline with elapsed time to select entry+8 versus entry+0xc, redirects the frame PC, and advances ctx+0x5f6a8. Operand 1 is an optional abort/fallback PC; HISTORY passes 0xffffffff."
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evidence = "Ghidra /v2: op_0xd5_handler@0x421090 retains the current script resource, starts the ctx+0x5f3ac timer, sorts the schedule, and keeps run-state bit 0x40 active only while cursor < last_index, making the final entry a non-dispatched look-ahead sentinel. timed_callback_sequence_tick@0x408170 waits to each deadline, compares the following entry deadline with elapsed time to select entry+8 versus entry+0xc, redirects the frame PC, and advances ctx+0x5f6a8. engine_main_tick_with_exception_policy@0x411840 bypasses its ordinary gfx_render_frame path while only run-state bit 0x40 owns the wait. Operand 1 is an optional abort/fallback PC; HISTORY and BUNKIMOVE pass 0xffffffff."
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[[opcode.semantics.args]]
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i = 1
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