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README.md
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# AGE engine reimplementation
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Open reimplementation of Eushully's AGE engine with first-class modding. The first target is
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*Himegari Dungeon Meister* (SYS4, 2009); the runtime is Godot 4.7 .NET plus a platform-neutral C# VM.
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This repository contains only authored engine, tooling, native-boundary, test, and documentation files.
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It does not contain the original game. Supply a legally obtained AGE installation separately; never copy
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original game data into this repository.
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## Start here
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Prerequisites for the current Windows development workflow are Python 3.11, the .NET 8 SDK, Godot 4.7
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.NET, and a Himegari install containing `SYS4INI.BIN`. Pass paths explicitly or configure
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`AGE_GODOT_CONSOLE` and `AGE_GAME_ROOT`.
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```powershell
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# Verify and display the resolved development environment without launching.
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.\run-godot.ps1 -Doctor -GodotConsole <godot-console.exe> -GameRoot <Himegari-install>
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# Run source-only/core validation. The default validation level is the complete workspace/runtime suite.
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py -3.11 -X utf8 tools\validate.py --level core
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# Build and launch the natural SYSTEM4 → title → game route.
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.\run-godot.ps1 -GodotConsole <godot-console.exe> -GameRoot <Himegari-install>
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```
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`workspace` and `full` validation additionally require the extracted script corpus and disposable derived
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inputs described by the tools reference. `runtime` and `full` require Godot plus a valid game root. A
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selected requirement that is unavailable is an error, not a silent skip.
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## Canonical references
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- [Architecture and roadmap](docs/remake-architecture-and-roadmap.md) — direction, phases, and the current
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codebase-consolidation effort.
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- [Project structure](docs/PROJECT-STRUCTURE.md) — source/original/derived ownership and directory layout.
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- [Tools reference](docs/tools-reference.md) — exact commands, prerequisites, inputs, and outputs.
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- [Phase B framework](docs/phase-b-framework.md) — boot, menu, session, and gameplay execution order.
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- [Engine reverse engineering](docs/engine-re.md) — native AGE findings and provenance.
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Follow the repository's canonical-document map when recording new knowledge: extend the existing owner and
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cross-link it instead of duplicating facts here.
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## Generated data
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`build/` is disposable and ignored. Generated references identify their canonical source in their header;
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edit that source and run its owning generator rather than patching generated output. The original game
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install and extracted archives remain sibling directories outside this Git repository.
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