fix(gfx): restore third CG glow
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@@ -1362,3 +1362,23 @@ may add a fully opaque/unmodulated row-copy path as optional incremental work.
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**Manual validation:** the user tested the ordinary interactive path—the path whose CG state and fade
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cadence differ from the console capture—and reported a **massive improvement**. This confirms the identity
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blit/fill fast path materially improves real fade responsiveness, not merely the isolated kernel benchmark.
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### SC0000 third-CG white screen and AE001D glow fixed (2026-07-11)
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The page-14 screenshot path reproduced the user's all-white EV052DA page exactly. Synchronized compositor
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and opcode evidence excluded the animated glow assets as the white owner: both AE001D layers load
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successfully, retain their AGF alpha, rotate, and render in mode 1 at 6-8% opacity. Base handle `0xcb2a`
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was correct through the
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`0x223` EV052CA→EV052DA transition (`mode=2`, identity), then `0x203@0x12478` restores it to textured mode 0
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with preserved `0xffffffff`. The old port resolved that endpoint as `tintStr=1.00`, whitening every EV052DA
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pixel. Textured mode 0 now uses opaque multiplicative RGB modulation, while surfaceless mode-0 fills retain
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their existing strength behavior. The transition cleanup regression covers mode 2 → mode 0 `(-1,-1)`.
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The resulting non-white capture then proved the glow itself still contributed no visible pixels. Native RE
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closed the causal gap: `0x1fd(handle,x%,y%,z%)` immediately writes the current scale matrix at `obj+0x6c`,
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distinct from `0x21e`'s one-shot target. SC0000 scales the two AE001D circles to 210% and 240%; the stub left
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them at 100%, almost entirely below the viewport. `GfxState.SetCurrentScale` and VM dispatch now reproduce
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the native matrices, with focused geometry/dispatch tests. Validation: engine **145/145**, opcode build/lint,
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Godot build/capture, Ghidra annotations saved, and user confirmation that the CG and animated glow are both
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visible. This AE001D path is a retained scaled/rotating texture; later missing `0x231` spritesheet-cell
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effects remain separately scoped.
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