Implement system menu show delay opcodes

This commit is contained in:
gamer147
2026-07-29 14:45:37 -04:00
parent 2065a1c504
commit 2993962307
8 changed files with 201 additions and 25 deletions

View File

@@ -0,0 +1,71 @@
using Age.Engine.Model;
using Age.Engine.Sys4;
using Age.Engine.Vm;
public class SystemMenuShowDelayOpcodeTests
{
private static readonly OpcodeTable Table = OpcodeTableJson.Load(Paths.OpcodesJson);
private static Operand I(long value) => new(0, value);
private static Operand G(long address) => new(3, address);
private static (int, Operand[]) Exit() => (0x2, Array.Empty<Operand>());
[Fact]
public void System4DelayRoundTripsThroughThePairedGetter()
{
Script system4 = ScriptAssembler.Assemble(Table, "SYSTEM4.BIN",
[
(0x149, [I(1000)]),
(0x148, [G(0x100)]),
Exit(),
], []);
var vm = new VirtualMachine(system4, Table, new RecordingHost());
Assert.Equal(0u, vm.SystemMenuShowDelayMilliseconds);
vm.Run();
Assert.Equal(1000u, vm.SystemMenuShowDelayMilliseconds);
Assert.Equal(1000, vm.Globals[0x100]);
}
[Fact]
public void SetterAndGetterPreserveTheCompleteNativeDword()
{
Script system4 = ScriptAssembler.Assemble(Table, "SYSTEM4.BIN",
[
(0x149, [I(0x80000001L)]),
(0x148, [G(0x100)]),
Exit(),
], []);
var vm = new VirtualMachine(system4, Table, new RecordingHost());
vm.Run();
Assert.Equal(0x80000001u, vm.SystemMenuShowDelayMilliseconds);
Assert.Equal(unchecked((int)0x80000001u), vm.Globals[0x100]);
}
[Fact]
public void RootSceneReloadRestoresTheZeroDefault()
{
Script reloadedSystem4 = ScriptAssembler.Assemble(Table, "SYSTEM4.BIN",
[
(0x148, [G(0x100)]),
Exit(),
], []);
Script initial = ScriptAssembler.Assemble(Table, "INITIAL",
[
(0x149, [I(1000)]),
(0x9, Array.Empty<Operand>()),
], []);
var provider = new MapProvider(new Dictionary<long, Script> { [0] = reloadedSystem4 });
var host = new RecordingHost();
var vm = new VirtualMachine(initial, Table, host, provider: provider);
vm.Run();
Assert.Equal(0u, vm.SystemMenuShowDelayMilliseconds);
Assert.Equal(0, vm.Globals[0x100]);
Assert.Equal(1, host.SceneContextResets);
}
}