Correct ADV History layout addressing

This commit is contained in:
gamer147
2026-07-19 10:43:52 -04:00
parent 1fdedfb41f
commit 280705d69c
9 changed files with 200 additions and 48 deletions

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@@ -1366,6 +1366,20 @@ page. This is frame-scoped callback state, not a HISTORY name/offset special cas
existing HIDEWIN scheduler family. A real regression activates x=684 in SC0000, runs unmodified HISTORY,
selects/closes region 8, observes retained text, and returns to the same single page wait.
Manual comparison exposed a separate typed-address bug in the first display build. `HISTORY.BIN` copies its
button x/y tables into local integer cells `0x4` and `0x68`, then op `0x61` takes local pointers to selected
elements for `draw-texture`. A local base operand names that local cell; it is not a local value containing a
global address. The VM now retains the local/global domain in pointer values, so reads and writes through a
local pointer reach the correct bank. This restores the six controls at x=768/y=121..411, the close control
at x=768/y=549, and the hovered-row highlight while preserving RECOVER's global-array pointer behavior.
The Python A0 oracle uses the same typed-address model.
The History text batches already carry the native x origin 65 and cursor x 45. Their Godot labels were
created with a full-rect anchor preset before being parented, which discarded the intended absolute
placement in the live UI and caused a Godot parent/layout diagnostic. Dynamically composited ADV labels now
use the default top-left anchors and their explicit position/size, yielding the native text x=110 and
avoiding that diagnostic.
History's remaining work is stored voice replay through `0x1bd` and the `0xd3/0xd4/0xd5` smooth-scroll
callback scheduler. None changes backlog ownership or requires choosing a save/profile backend.