Implement legacy black surface fades
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@@ -53,6 +53,7 @@ internal class RecordingHost : IHost
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public readonly List<(long Resource, int Surface, long Flags)> ModalMovies = new();
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public readonly List<int> ClearedRenderTargets = new();
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public readonly List<(int First, int Count)> ReleasedSurfaceRanges = new();
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public readonly List<(int Surface, long Interval, SurfaceBlackFadeDirection Direction)> SurfaceBlackFades = new();
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public readonly List<(int Source, int Target, long Interval)> SurfaceCrossfades = new();
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public readonly List<(long Resource, int Slot)> Textures = new();
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public readonly List<bool> MessageSkipChanges = new();
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@@ -154,6 +155,9 @@ internal class RecordingHost : IHost
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gfx.StartForegroundTransitions(100);
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gfx.CompleteForegroundTransitions(100);
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}
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public void FadeSurfaceWithBlack(
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GfxState gfx, int surface, long intervalArgument, SurfaceBlackFadeDirection direction)
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=> SurfaceBlackFades.Add((surface, intervalArgument, direction));
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public void CrossfadeSurfaces(GfxState gfx, int sourceSurface, int targetSurface, long intervalArgument)
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=> SurfaceCrossfades.Add((sourceSurface, targetSurface, intervalArgument));
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public void CreateTexture(int slot, int w, int h) { }
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