Implement legacy black surface fades
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Age.Engine.Hosting;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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using Age.Engine.Vm;
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@@ -48,6 +49,31 @@ public class CoreScalarAndScreenTransitionOpsTests
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Assert.InRange(vm.Globals[0x100], 0, 3);
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}
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[Fact]
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public void BlackSurfaceFades_ForwardCapturedSlotTimingAndDirection()
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{
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var table = OpcodeTableJson.Load(Paths.OpcodesJson);
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var script = ScriptAssembler.Assemble(table, "SURFACE_BLACK_FADES", new List<(int, Operand[])>
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{
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(0x21, new[] { new Operand(Imm, 1), new Operand(Imm, 30) }),
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(0x22, new[] { new Operand(Imm, 2), new Operand(Imm, 65) }),
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(0x2, Array.Empty<Operand>()),
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}, Array.Empty<string>());
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var host = new RecordingHost();
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new VirtualMachine(script, table, host).Run();
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Assert.Equal(
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new[]
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{
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(1, 30L, SurfaceBlackFadeDirection.FromBlack),
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(2, 65L, SurfaceBlackFadeDirection.ToBlack),
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},
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host.SurfaceBlackFades);
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Assert.Equal(480, LegacyScreenTransitionTiming.DurationMilliseconds(30));
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Assert.Equal(1024, LegacyScreenTransitionTiming.DurationMilliseconds(65));
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}
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[Fact]
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public void CrossfadeSurfaces_ForwardsBothCapturedSlotsAndTimingArgument()
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{
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@@ -53,6 +53,7 @@ internal class RecordingHost : IHost
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public readonly List<(long Resource, int Surface, long Flags)> ModalMovies = new();
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public readonly List<int> ClearedRenderTargets = new();
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public readonly List<(int First, int Count)> ReleasedSurfaceRanges = new();
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public readonly List<(int Surface, long Interval, SurfaceBlackFadeDirection Direction)> SurfaceBlackFades = new();
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public readonly List<(int Source, int Target, long Interval)> SurfaceCrossfades = new();
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public readonly List<(long Resource, int Slot)> Textures = new();
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public readonly List<bool> MessageSkipChanges = new();
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@@ -154,6 +155,9 @@ internal class RecordingHost : IHost
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gfx.StartForegroundTransitions(100);
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gfx.CompleteForegroundTransitions(100);
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}
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public void FadeSurfaceWithBlack(
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GfxState gfx, int surface, long intervalArgument, SurfaceBlackFadeDirection direction)
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=> SurfaceBlackFades.Add((surface, intervalArgument, direction));
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public void CrossfadeSurfaces(GfxState gfx, int sourceSurface, int targetSurface, long intervalArgument)
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=> SurfaceCrossfades.Add((sourceSurface, targetSurface, intervalArgument));
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public void CreateTexture(int slot, int w, int h) { }
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