Split GfxState presentation operations

This commit is contained in:
gamer147
2026-08-02 21:57:01 -04:00
parent b99c851467
commit 26e1df48d3
4 changed files with 529 additions and 525 deletions

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@@ -168,7 +168,9 @@ configuration, and surface lifecycle operations. `engine/Age.Engine/Model/GfxSta
retained-object record and registry/index, range-transform state, object creation/query/clone/erase and draw
binding, plus numeric-glyph object generation. `engine/Age.Engine/Model/GfxState.Animation.cs` owns the shared
animation clock, object color/source-cell/matrix/cyclic channels, animation control and forced completion, and
the interpolation helpers consumed by retained-scene sampling.
the interpolation helpers consumed by retained-scene sampling. `engine/Age.Engine/Model/GfxState.Presentation.cs`
owns surface/movie transition queues, presentation activity and click-skip logic, diagnostics and dirty-reason
accounting, and visible retained-scene snapshots.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports