Extract VM diagnostic handler

This commit is contained in:
gamer147
2026-08-03 09:50:43 -04:00
parent b3a7210902
commit 243341c0c0
4 changed files with 41 additions and 10 deletions

View File

@@ -728,6 +728,12 @@ do not mix mechanical moves with semantic changes.
through guarded `StepValue`; shared operand storage, addressing, and native-string encoding remain in the
coordinator. Runtime validation remains green.
The seventeenth bounded `VirtualMachine.Step` extraction moved diagnostic operand/newline accumulation and
synchronous show-and-clear prompt dispatch into `engine/Age.Engine/Vm/VirtualMachine.Diagnostics.cs`. The
top-level dispatcher retains all labels and aliases at their existing positions and passes the complete
instruction through guarded `StepDiagnostic`; shared accumulator state and native-context formatting remain
in the coordinator. Runtime validation remains green.
**Gate:** no externally visible behavior or command changes; generated artifacts are byte-identical where
deterministic, and the corresponding engine, Python, Godot, and corpus validations remain green after
each domain move.
@@ -1101,8 +1107,8 @@ Continue step 2 of the **codebase consolidation** maintenance slice: behavior-ne
by the tracked launcher and layered validation driver. With the planned `Main`, `GodotAdvHost`, and `GfxState`
domains isolated and the audio, movie, surface/texture, retained-object, animation, presentation, ADV-text,
text-history, ADV-service, input, timing, persistence, and memory/collection `VirtualMachine.Step` families routed
through domain handlers, with control-flow/coroutine, process/root-exit/cross-script lifecycle, and scalar and
string-value dispatch now isolated as well, extract diagnostic accumulation and prompt dispatch next without
replacing the proven dispatcher or changing public types, commands, and generated output.
through domain handlers, with control-flow/coroutine, process/root-exit/cross-script lifecycle, value, and
diagnostic dispatch now isolated as well, extract message-window and system-menu runtime settings
next without replacing the proven dispatcher or changing public types, commands, and generated output.
Concrete playthrough blockers may still preempt this bounded maintenance work; the consolidation effort does
not replace Phase B gameplay validation or the open cross-platform gates.