Migrate audio payloads onto asset VFS
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@@ -350,14 +350,13 @@ sealed class AudioTraceHost : IHost
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public AudioTraceHost(ResourceMap res, string scene) { _res = res; _scene = scene; }
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public void PlayBgm(long id) // BGM: direct name, not the manifest
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{
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var path = _res.BgmPathById(id);
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Events.Add(("play-bgm", id, path != null ? $"DATA3 {System.IO.Path.GetFileName(path)}" : $"BGM{id:D3}.OGG <missing>"));
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var entry = _res.ResolveBgm(id);
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Events.Add(("play-bgm", id, entry != null ? $"{entry.Archive} {entry.Name}" : $"BGM{id:D3}.OGG <missing>"));
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}
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public void PlayVoice(long id) // voice: per-scene manifest
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{
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var e = _res.Resolve(_scene, id);
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Events.Add(("play-voice", id, e == null ? "<unresolved>"
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: $"{e.Archive} {e.Name}" + (ResourceMap.AudioPath(e) == null ? " [NO FILE]" : "")));
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Events.Add(("play-voice", id, e == null ? "<unresolved>" : $"{e.Archive} {e.Name}"));
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}
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public void ShowText(int offset, string text) { }
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public void WaitForInput() { }
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@@ -167,6 +167,31 @@ public class Sys4AssetStoreTests
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}
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}
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[Fact]
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public void Sc0000BgmVoiceAndSfxPayloadsReadDirectlyFromArchives()
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{
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var catalog = Sys4AssetCatalog.Load(Paths.Sys4Ini);
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var archiveOnly = new Sys4AssetStore(catalog, Paths.GameDir);
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var resources = new ResourceMap(catalog, archiveOnly);
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var bgm = resources.ResolveBgm(5);
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Assert.Equal("BGM005.OGG", bgm?.Name);
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AssertOgg(resources.ReadAudio(bgm!));
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var voice = resources.Resolve("SC0000", 0x24);
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Assert.Equal("MAN999.OGG", voice?.Name);
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AssertOgg(resources.ReadAudio(voice!));
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var sfx = resources.Resolve("SC0000", 0x28);
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Assert.Equal("E0808.WAV", sfx?.Name);
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var wav = resources.ReadAudio(sfx!);
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Assert.Equal("E0808.WAV", wav.Name);
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Assert.Equal("RIFF", Encoding.ASCII.GetString(wav.Bytes, 0, 4));
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Assert.Equal("WAVE", Encoding.ASCII.GetString(wav.Bytes, 8, 4));
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Assert.Throws<InvalidDataException>(() => resources.ReadAudio(catalog.ResolveName("SO001.AGF")!));
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}
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[Fact]
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public void AllInstalledLooseScriptOverridesShadowArchiveCopies()
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{
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@@ -235,4 +260,10 @@ public class Sys4AssetStoreTests
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stream.CopyTo(copy);
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return copy.ToArray();
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}
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private static void AssertOgg(AudioPayload payload)
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{
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Assert.EndsWith(".OGG", payload.Name, StringComparison.OrdinalIgnoreCase);
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Assert.Equal("OggS", Encoding.ASCII.GetString(payload.Bytes, 0, 4));
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}
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}
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@@ -4,7 +4,7 @@ namespace Age.Engine.Sys4;
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/// Compatibility facade over the runtime SYS4 catalog. SYS4INI's file list is sectioned (one per scene: SCxxxx.BIN + its
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/// cross-archive asset manifest); file_number is the index within a section. So a bytecode
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/// resId resolves as files[section_base(scene) + resId] -- unified for graphics and audio.
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/// See docs/asset-resolution-re.md. Extracted paths remain temporary graphics/audio backends only.
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/// See docs/asset-resolution-re.md.
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/// </summary>
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public sealed class ResourceMap
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{
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@@ -40,27 +40,29 @@ public sealed class ResourceMap
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public AssetEntry? ResolveName(string name) => _catalog.ResolveName(name);
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/// <summary>
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/// Resolve a BGM id to its OGG path. BGM is addressed by DIRECT LITERAL NAME (BGM{id:D3}.OGG), NOT the
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/// Resolve a BGM id to its catalog entry. BGM is addressed by DIRECT LITERAL NAME (BGM{id:D3}.OGG), NOT the
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/// per-scene section manifest that voices/textures use. Confirmed by ear (play-bgm 5->BGM005, 8->BGM008)
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/// and by the play-bgm 0x23->BGM035 case: BGM035 is a real standalone track (the BGM set skips 030-034),
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/// which the manifest mis-resolved to a graphics entry. See docs/asset-resolution-re.md.
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/// </summary>
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public string? BgmPathById(long id)
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public AssetEntry? ResolveBgm(long id)
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{
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var name = $"BGM{id:D3}.OGG";
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var f = _catalog.ResolveName(name);
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return f == null ? null : AudioPath(f);
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var entry = _catalog.ResolveName(name);
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return entry is { IsPlaceholder: false } && IsAudio(entry) ? entry : null;
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}
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/// <summary>Loose extracted OGG/WAV path for an audio asset (extracted/DATA{n}/{name}), or null.
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/// Used by the current bootstrap audio backend; voices and SFX use the scene manifest via Resolve.</summary>
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public static string? AudioPath(AssetEntry a)
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/// <summary>Read a catalog-resolved OGG/WAV payload through the loose-first ALF/AAI byte store.</summary>
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public AudioPayload ReadAudio(AssetEntry entry)
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{
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if (!a.Name.EndsWith(".OGG", StringComparison.OrdinalIgnoreCase) &&
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!a.Name.EndsWith(".WAV", StringComparison.OrdinalIgnoreCase)) return null;
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var dir = a.Archive.EndsWith(".ALF", StringComparison.OrdinalIgnoreCase)
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? a.Archive[..^4] : a.Archive; // "DATA3.ALF" -> "DATA3"
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var audio = Path.Combine(Paths.Extracted, dir, a.Name);
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return File.Exists(audio) ? audio : null;
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if (entry.IsPlaceholder || !IsAudio(entry))
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throw new InvalidDataException($"not an OGG/WAV asset: {entry.Name}");
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return new AudioPayload(entry.Name, _store.ReadAll(entry));
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}
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private static bool IsAudio(AssetEntry entry)
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=> entry.Name.EndsWith(".OGG", StringComparison.OrdinalIgnoreCase)
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|| entry.Name.EndsWith(".WAV", StringComparison.OrdinalIgnoreCase);
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}
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public sealed record AudioPayload(string Name, byte[] Bytes);
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