Implement native-backed SC0000 SFX lifecycle
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35
engine/Age.Engine.Tests/SfxOpsTests.cs
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35
engine/Age.Engine.Tests/SfxOpsTests.cs
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@@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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using Age.Engine.Vm;
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using Xunit;
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public class SfxOpsTests
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{
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[Fact]
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public void Sc0000SfxLifecycleAndBgmFadeReachHost()
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{
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var table = OpcodeTableJson.Load(Paths.OpcodesJson);
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var script = ScriptAssembler.Assemble(table, "SFX",
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new List<(int, Operand[])>
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{
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(0xb4, new[] { new Operand(0, 0x28), new Operand(0, 0) }),
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(0xb5, new[] { new Operand(0, 0) }),
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(0xb6, new[] { new Operand(0, 0) }),
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(0xc2, new[] { new Operand(0, 25), new Operand(0, 3000) }),
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(0xd9, Array.Empty<Operand>()),
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(0x2, Array.Empty<Operand>()),
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}, Array.Empty<string>());
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var host = new RecordingHost();
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var vm = new VirtualMachine(script, table, host);
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vm.Run();
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Assert.Equal("exit", vm.HaltReason);
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Assert.Equal((0x28L, 0), Assert.Single(host.SfxLoads));
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Assert.Equal(0, Assert.Single(host.SfxStarts));
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Assert.Equal(0, Assert.Single(host.SfxReleases));
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Assert.Equal((25, 3000L), Assert.Single(host.BgmFades));
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}
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}
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@@ -17,6 +17,10 @@ internal sealed class RecordingHost : IHost
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public readonly List<(int Slot, int X, int Y)> TextCursors = new();
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public readonly List<(int Surface, int X, int Y, string Text)> SurfaceStrings = new();
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public readonly List<long> SleptDurations = new();
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public readonly List<(long Resource, int Channel)> SfxLoads = new();
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public readonly List<int> SfxStarts = new();
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public readonly List<int> SfxReleases = new();
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public readonly List<(int Target, long Duration)> BgmFades = new();
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public void ShowText(int offset, string text) => Lines.Add((offset, text));
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public void SetAdvTextCursor(int layoutSlot, int x, int y) => TextCursors.Add((layoutSlot, x, y));
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public void DrawStringToSurface(int surfaceSlot, int x, int y, string text)
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@@ -44,6 +48,10 @@ internal sealed class RecordingHost : IHost
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public (int Width, int Height) GetTextureSize(int slot) => (0, 0);
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public void PlayBgm(long id) { }
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public void PlayVoice(long id) { }
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public void LoadSoundEffect(long resourceId, int channel) => SfxLoads.Add((resourceId, channel));
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public void StartSoundEffect(int channel) => SfxStarts.Add(channel);
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public void ReleaseSoundEffect(int channel) => SfxReleases.Add(channel);
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public void FadeBgm(int targetPercent, long durationMs) => BgmFades.Add((targetPercent, durationMs));
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}
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internal sealed class MapProvider : IScriptProvider
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