Implement ADV History interaction
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@@ -25,6 +25,7 @@ public sealed class VirtualMachine
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private readonly ITraceSink _sink;
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private readonly object _interactiveLock = new();
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private ExecFrame? _interactiveFrame;
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private ExecFrame? _rawInputFrame;
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private int _pointerX = int.MinValue, _pointerY = int.MinValue;
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private int _mouseButtonState;
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private int _heldInputCallbackMask;
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@@ -48,6 +49,11 @@ public sealed class VirtualMachine
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public long Steps { get; private set; }
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public bool AutoMessageEnabled => _autoMessageEnabled;
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public bool MessageSkipEnabled => _messageSkipEnabled;
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/// <summary>True while a script-owned timed mouse/input callback loop (HISTORY/HIDEWIN family) owns input.</summary>
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public bool IsRawInputCallbackActive
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{
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get { lock (_interactiveLock) return _rawInputFrame != null; }
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}
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public AdvTextHistory TextHistory { get; }
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public VirtualMachine(Script s, OpcodeTable t, IHost host, VmOptions? o = null,
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@@ -231,6 +237,28 @@ public sealed class VirtualMachine
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}
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}
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private long ReadAddressedCell(Operand operand, int offset)
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{
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return operand.Type switch
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{
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T_LINT => Gi(_cur.Locals.I, checked((int)operand.Value + offset)),
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T_LFLOAT => Gi(_cur.Locals.F, checked((int)operand.Value + offset)),
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T_GINT or T_GFLOAT => ReadGlobal(checked((int)operand.Value + offset)),
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T_LPTR => Gi(Globals, checked((int)Gi(_cur.Locals.P, (int)operand.Value) + offset)),
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T_GPTR => Gi(Globals, checked((int)Gi(Globals, (int)operand.Value) + offset)),
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_ => Gi(Globals, checked((int)operand.Value + offset)),
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};
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}
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private (bool IsLocal, int Address) AddressedCellIdentity(Operand operand, int offset)
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=> operand.Type switch
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{
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T_LINT or T_LFLOAT => (true, checked((int)operand.Value + offset)),
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T_LPTR => (false, checked((int)Gi(_cur.Locals.P, (int)operand.Value) + offset)),
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T_GPTR => (false, checked((int)Gi(Globals, (int)operand.Value) + offset)),
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_ => (false, checked((int)operand.Value + offset)),
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};
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private string FormatSwitchValue(Operand operand)
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=> IsStr(operand)
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? ReadStr(operand)
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@@ -256,7 +284,12 @@ public sealed class VirtualMachine
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private FrameOutcome RunFrame(ExecFrame frame, FrameCause cause, long callId = 0)
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{
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ExecFrame? previousInteractiveFrame;
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lock (_interactiveLock) previousInteractiveFrame = _interactiveFrame;
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ExecFrame? previousRawInputFrame;
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lock (_interactiveLock)
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{
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previousInteractiveFrame = _interactiveFrame;
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previousRawInputFrame = _rawInputFrame;
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}
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var prev = _cur; _cur = frame; _depth++;
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_sink.Emit(TraceEvent.FrameEnter(frame.Script.Name, _depth, cause, callId));
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var outcome = FrameOutcome.RanOff;
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@@ -280,6 +313,7 @@ public sealed class VirtualMachine
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? previousInteractiveFrame : null;
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else if (ReferenceEquals(_interactiveFrame, frame))
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_interactiveFrame = null;
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if (ReferenceEquals(_rawInputFrame, frame)) _rawInputFrame = previousRawInputFrame;
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}
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_cur = prev; _depth--;
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return outcome;
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@@ -372,6 +406,37 @@ public sealed class VirtualMachine
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WriteConsecutive(a[0], i, unchecked((int)_cur.Script.BodyDwords[offset + 1 + i]));
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return pc + 1;
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}
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case "find-hit-rectangle": // 0x12e: inclusive rectangle intersection over addressed arrays
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case "u0041E940":
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{
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int previous = (int)Read(a[0]);
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int count = System.Math.Max(0, (int)Read(a[7]));
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long refLeft = ReadAddressedCell(a[1], 0);
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long refRight = ReadAddressedCell(a[1], 1);
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long refTop = ReadAddressedCell(a[1], 2);
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long refBottom = ReadAddressedCell(a[1], 3);
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int match = -1;
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for (int index = previous + 1; index < count; index++)
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{
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long x = Read(a[2]) - ReadAddressedCell(a[5], index);
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long y = Read(a[3]) - ReadAddressedCell(a[6], index);
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long left = ReadAddressedCell(a[4], index * 4);
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long right = ReadAddressedCell(a[4], index * 4 + 1);
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long top = ReadAddressedCell(a[4], index * 4 + 2);
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long bottom = ReadAddressedCell(a[4], index * 4 + 3);
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bool isReferenceRectangle = AddressedCellIdentity(a[1], 0)
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== AddressedCellIdentity(a[4], index * 4);
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if (!isReferenceRectangle
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&& x + refLeft <= right && x + refRight >= left
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&& y + refTop <= bottom && y + refBottom >= top)
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{
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match = index;
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break;
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}
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}
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Write(a[0], match);
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return pc + 1;
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}
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case "bit-set":
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{
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long bit = Read(a[1]);
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@@ -577,6 +642,7 @@ public sealed class VirtualMachine
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_cur.MouseCallbackIntervalMs = System.Math.Max(0, Read(a[0]));
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_cur.MouseCallbackTarget = (int)Read(a[1]);
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_cur.MouseCallbackNextAtMs = _host.InputClockMilliseconds + _cur.MouseCallbackIntervalMs;
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lock (_interactiveLock) _rawInputFrame = _cur;
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return pc + 1;
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case "get-input-type":
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case "dispatch-mouse-callback": // 0xcd
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