Split Godot host audio operations
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@@ -154,6 +154,9 @@ scene-context lifecycle coordination. `godot/GodotAdvHost.Surfaces.cs` owns deco
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surface pixels/resources/dimensions, fill/copy/resolve operations, render-target publication, and surface/range
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teardown. `godot/GodotAdvHost.Movies.cs` owns movie surface bindings, ordinary and modal playback, movie-mask
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transitions, diagnostic snapshots, frame/completion publication, and mask teardown.
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`godot/GodotAdvHost.Audio.cs` owns BGM, voice and SFX resolution/dispatch, delayed voice state, volume/routing
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control, and blocking BGM fades; presentation/input retains the message-skip, reset, and frame-pulse consumers
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of that state through the sealed partial class.
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The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
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runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
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