Use universal packed resource resolution
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@@ -126,7 +126,7 @@ public class GfxCommandBufferTests
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}
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[Fact]
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public void RawTextureLoadBypassesSceneResourceNormalizationAndFeedsRetainedDraws()
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public void ModeOneTextureLoadPreservesPackedIdAndFeedsRetainedDraws()
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{
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var t = T();
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var scene = ScriptAssembler.Assemble(t, "RAW-GFX", new List<(int, Operand[])>
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@@ -135,7 +135,7 @@ public class GfxCommandBufferTests
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(0x1fb, new[] { I(0x100), I(0x3e), I(0), I(0), I(100), I(100), I(20), I(30) }),
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Exit(),
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}, System.Array.Empty<string>());
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var host = new RecordingHost { TextureResourceIdOffset = 0x1000 };
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var host = new RecordingHost();
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var vm = new VirtualMachine(scene, t, host);
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vm.Run();
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