Build verified Linux release packages
All checks were successful
Core validation / Linux core gate (push) Successful in 1m17s
All checks were successful
Core validation / Linux core gate (push) Successful in 1m17s
This commit is contained in:
@@ -40,6 +40,18 @@ profile/save behavior remain to validate. The accepted DirectShow fallback was d
|
||||
LOGO/OP/CHAPTER gates passed. There are also softer Windows assumptions that should be tested or replaced before
|
||||
claiming portable exports.
|
||||
|
||||
The distributable Linux build path was completed on 2026-08-03. `tools/godot-linux-x64.json` pins the official
|
||||
Godot 4.7 .NET Linux editor and release template independently; the bootstrap range-fetches only the required
|
||||
73,591,000-byte template member instead of transferring the 1,200,753,503-byte all-platform archive. The single
|
||||
`tools/build-linux-x64.sh` entry point regenerates runtime metadata, builds the pinned FFmpeg bundle, performs a
|
||||
real release export, rejects incomplete/cross-target payloads, and creates a normalized `.tar.gz` carrying the
|
||||
project license, third-party notices, build provenance, and a complete SHA-256 ledger. The final staged runtime
|
||||
passes an asset-independent headless gate before packaging success is reported: the embedded 548-opcode table
|
||||
loads and the project-owned shim resolves its local FFmpeg libraries at ABI 3. This proves artifact assembly and
|
||||
native loading without weakening the separate installed-game/font/render/audio acceptance gates. A local Ubuntu
|
||||
20.04 WSL proof passed using isolated Python 3.11/.NET 8.0.408 toolchains; the eventual Gitea job can provide those
|
||||
through its existing setup actions.
|
||||
|
||||
## Dependency inventory
|
||||
|
||||
| Area | Current dependency | Runtime impact | Portability status / future action |
|
||||
|
||||
Reference in New Issue
Block a user