Build verified Linux release packages
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Core validation / Linux core gate (push) Successful in 1m17s
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@@ -44,6 +44,13 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ │ tools import it; relocatable with no other edits.
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│ ├── validate.py layered core/workspace/runtime/full validation driver
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│ ├── test_validate.py pure resolver + validation-plan regressions
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│ ├── build-linux-x64.sh one-command pinned Linux export/package/smoke pipeline
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│ ├── bootstrap-godot-linux-x64.sh repo-local Godot 4.7 Linux editor/template bootstrap
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│ ├── godot-linux-x64.json immutable Godot editor/template source + SHA-256 manifest
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│ ├── install_godot_templates.py selective HTTP-range installer for pinned template members
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│ ├── package_linux_x64.py export verifier + notice/checksum/archive packager
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│ ├── test_install_godot_templates.py, test_package_linux_x64.py
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│ │ source-only bootstrap/package regressions
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│ ├── sys4load.py loader + disassembler (opcode-decoding)
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│ ├── age_opcodes.py GENERATED complete Python ABI view (do not hand-edit)
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│ ├── opcodes_build.py generator/linter: vm-map/opcodes.toml -> the 5 artifacts below
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@@ -93,6 +100,10 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ └── engine-re.md native-engine RE (Ghidra+MCP): dispatch table, decompiled ops
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│
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├── build/ DERIVED (our-work-side) — generated by tools/; disposable
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│ ├── downloads/, toolchains/ immutable dependency caches and repo-local Godot toolchain
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│ ├── export/linux-x64/ verified loose Godot Linux export
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│ ├── native/linux-x64/ validated FFmpeg shim/shared-library bundle
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│ ├── package/ staged release tree, smoke log, and `.tar.gz` artifact
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│ ├── disasm/ <NAME>.asm — human-readable disassembly, one per script
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│ ├── text/ extracted text:
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│ │ ├── <NAME>.strings.txt all inline strings in a script
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