Split GfxState surface operations

This commit is contained in:
gamer147
2026-08-02 21:37:53 -04:00
parent 3291f86f38
commit 18339c799b
4 changed files with 138 additions and 117 deletions

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@@ -160,6 +160,12 @@ transitions, diagnostic snapshots, frame/completion publication, and mask teardo
control, and blocking BGM fades; presentation/input retains the message-skip, reset, and frame-pulse consumers
of that state through the sealed partial class.
`engine/Age.Engine/Model/GfxState.cs` retains cross-domain retained-graphics coordination.
`engine/Age.Engine/Model/GfxState.Contracts.cs` owns its public render, transition, diagnostic, persistence,
animation, numeric-glyph, and handle-range contracts. `engine/Age.Engine/Model/GfxState.Surfaces.cs` owns surface
resource/color-key state, created/reloadable classification, movie stop-time metadata, render-target/tile
configuration, and surface lifecycle operations.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
have no repository output tree and write their automatic maps below `user://diagnostics/page-maps` instead.