Map EB roster events and critical chance
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@@ -724,9 +724,12 @@ SKINIT contributes skill category/order/icon/handler, encoded range, element, st
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proc chance, and battle animation. EBINIT now contributes unit order/icon, sex and provisional species,
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elements, attacks/equipment/skills, level/cost/base/growth data, canonical variants, CP/CA/CB/CS/cut-in and
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voice assets, XP/drops, capture and compendium flags, summoning economy, essence yield, and level scaling.
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Its linked-table shapes are 18 SKINIT and 84 EBINIT populated columns. Next work should resolve the remaining
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condition/stat columns and EBINIT's AI, route/evolution, and sparse-flag tables; STINIT's bespoke parser
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remains a separate extraction task.
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Its linked-table shapes are 18 SKINIT and 84 EBINIT populated columns. The next EB tranche identifies roster
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state flags, per-action unlock requirements, SCJUMP event ids, normal/brainwashed unit variants, and SALLY's
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per-unit bonus item. Combat tracing also names the shared column-8 item/skill modifier as critical chance.
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The remaining EBINIT unknowns are now the unread `0x7843e` enum and the signed meaning within boss classes;
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enemy AI appears to live outside the static EBINIT schema. STINIT's bespoke parser remains a separate
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extraction task.
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Once the natural spine and first gameplay loop are trustworthy, broaden in independent tracks:
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