diff --git a/godot/Main.cs b/godot/Main.cs index a43ab30..b155aed 100644 --- a/godot/Main.cs +++ b/godot/Main.cs @@ -255,7 +255,7 @@ public partial class Main : Godot.Control double clockDur = System.Math.Max(1, _vm.Gfx.AnimClockDurationTicks) * GameTickSeconds; bool clockReset = clockGen != _lastClockGen; _lastClockGen = clockGen; - foreach (var v in _vm.Gfx.SnapshotVisibleObjects()) // already ascending-handle = z-order + foreach (var v in _vm.Gfx.SnapshotVisibleObjects(_clock.NowMs)) // interpolate at the throttled clock { float a = AlphaFor(v, clockReset, clockDur) * (v.Alpha / 255f); if (v.SurfaceResId == 0)