Document performance baselines and native animation cadence

This commit is contained in:
gamer147
2026-07-22 12:06:54 -04:00
parent 3bcb028e76
commit 1625b3bf54
8 changed files with 286 additions and 21 deletions

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@@ -71,7 +71,7 @@ INFERRED: dict[int, dict] = {
0x21b: dict(name='line-id?', category='marker', noop=True, confidence='med', source='harness', summary='1 imm; mov->0x21b->stmt-end; near save/load-messkip — likely line/stmt id, verify not msg-control'),
0x228: dict(name='query-gfx-translation-target', category='draw', noop=False, confidence='high', source='investigation', summary='0x228 query translation target (succ)(handle)(outX)(outY)(outZ): clone the retained object, decompose its target translation matrix at obj+0x17c, and return matrix translation obj+0x1ac/+0x1b0/+0x1b4. Returns succ=0 when found; when absent, writes succ=1 and leaves outputs untouched. The C# VM queries TranslationTarget independently of V24. See docs/engine-re.md §SC0000 anim cluster.'),
0x22f: dict(name='set-gfx-position-current', category='draw', noop=False, confidence='high', source='investigation', summary="(handle)(control)(x)(y)(z) — set the object's current/base translation matrix. The native worker also retains operand 2 as channel control state; the port currently applies x/y/z but ignores that control operand."),
0x231: dict(name='animate-gfx-srcrect-loop', category='draw', noop=False, confidence='high', source='investigation', summary="(handle)(frame_period_ms)(frame_count)(column_count) — loop row-major through the spritesheet. Every frame preserves draw-texture's source-rectangle width/height; frame=floor(elapsed/frame_period)%frame_count, src offset=(frame%columns*width, frame/columns*height). Worker gfx_worker_anim_srcrect @0x47eec0; consumer gfx_object_anim_interpolate @0x473ed0."),
0x231: dict(name='animate-gfx-srcrect-loop', category='draw', noop=False, confidence='high', source='investigation', summary="(handle)(frame_period_ms)(frame_count)(column_count) — loop row-major through the spritesheet. Every sample preserves draw-texture's source-rectangle width/height; frame=floor((shared_frame_time-object_start)/frame_period)%frame_count, src offset=(frame%columns*width, frame/columns*height). All objects use the retained manager's shared current/previous millisecond timestamps but retain their own start and period. The native consumer raises redraw dirty only when the current and previous samples select different cells. Worker gfx_worker_anim_srcrect @0x47eec0; consumer gfx_object_anim_interpolate @0x473ed0."),
0x232: dict(name='animate-gfx-color-loop', category='draw', noop=False, confidence='high', source='investigation', summary='0x232 anim-color (handle)(period)(alpha)(color): ping-pong the temporary packed ARGB passed to the normal object blit. Handler resolves negative alpha/RGB from static color obj+0x60 and clamps alpha above 255. Blend selector obj+0x30 is unchanged: mode 0 keeps default blending (animated alpha is inert; RGB is vertex modulation), while mode 1 uses sampled ARGB alpha as the SRCALPHA scale for additive composition. Fresh static color is 0xffffffff. The C# VM resolves sentinels and consumes sampled ARGB through the unchanged mode-specific path. See docs/engine-re.md §SC0000 anim cluster.'),
0x239: dict(name='animate-gfx-srcrect-target', category='draw', noop=False, confidence='high', source='investigation', summary='(handle)(delay_ms)(duration_ms)(frame_count)(column_count)(target_frame) — one-shot row-major source-rectangle cell channel. Worker gfx_worker_set_srcrect_cell @0x47ed90 stores timing at obj+0x48/+0x5c, layout at +0x238/+0x23c, and target at +0x234. C# currently retains the endpoint cell immediately.'),
0x23b: dict(name='draw-decimal-glyphs', category='draw', noop=False, confidence='high', source='investigation', summary='Draw an integer as decimal glyph objects from a style registered by opcode 0x13a.'),