docs(opcodes): retire superseded opcode files; update structure + doc pointers
- rm vm-map/opcodes-himegari.json, vm-map/himegari-opcode-notes.md (folded into opcodes.toml; in history) - PROJECT-STRUCTURE.md: opcodes.toml single-source-of-truth + generated artifacts + convention - repoint dead references in vm-mapping-plan/sys4-format-notes/himegari-port-reference/phase-a-slice-plan Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -109,7 +109,7 @@ See [sys4-format-notes.md](sys4-format-notes.md). Confirmed across all 481 files
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> this game directly — **476/476 scripts decode 100% clean, 1.46M instructions, 0
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> unknown opcodes, 37,392/0 string args resolved.** Model: code = instructions of
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> `<opcode> + argc*(<type><value>)`, length `1+2*argc`; stop code at the first inline
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> string offset. Himegari uses 248 opcodes, 52 named (see `vm-map/opcodes-himegari.json`).
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> string offset. Himegari uses 248 opcodes, 52 named (see `vm-map/opcodes.toml`).
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> Header fields F0–F5 are now known = local-variable counts (Kelebek's `BinaryHeader`).
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> **Unpacking `AGE.EXE` is no longer the blocker** — it's demoted to optional Phase 3
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> enrichment (prefer Frida hooking). Reproduce: `tools/validate_opcode_table.py`.
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