Extract VM text history opcode handler
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@@ -190,6 +190,8 @@ publication, skip-aware blocking fades/crossfades, foreground-transition waits,
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`engine/Age.Engine/Vm/VirtualMachine.AdvText.cs` owns live ADV text emission, layout/cursor/wait-indicator state,
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text style and glyph-delay control, direct surface-string and retained numeric-glyph rendering, and retained
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text/wait-object bindings; text history and input/skip/auto services remain separate.
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`engine/Age.Engine/Vm/VirtualMachine.TextHistory.cs` owns history recording control, metadata append/navigation,
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retained history rendering, metadata/voice lookup, and history backlog clearing.
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The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
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runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
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