Extract VM runtime settings handler
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@@ -734,6 +734,13 @@ do not mix mechanical moves with semantic changes.
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instruction through guarded `StepDiagnostic`; shared accumulator state and native-context formatting remain
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in the coordinator. Runtime validation remains green.
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The eighteenth bounded `VirtualMachine.Step` extraction moved message-window alpha get/set, system-menu
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enable state, and system-menu show-delay get/set into
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`engine/Age.Engine/Vm/VirtualMachine.RuntimeSettings.cs`. The top-level dispatcher retains all labels and
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aliases at their existing positions and routes them through guarded `StepRuntimeSetting`; reset/default
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initialization, public menu-state accessors, and host state remain centralized. Runtime validation remains
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green.
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**Gate:** no externally visible behavior or command changes; generated artifacts are byte-identical where
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deterministic, and the corresponding engine, Python, Godot, and corpus validations remain green after
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each domain move.
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@@ -1107,8 +1114,9 @@ Continue step 2 of the **codebase consolidation** maintenance slice: behavior-ne
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by the tracked launcher and layered validation driver. With the planned `Main`, `GodotAdvHost`, and `GfxState`
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domains isolated and the audio, movie, surface/texture, retained-object, animation, presentation, ADV-text,
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text-history, ADV-service, input, timing, persistence, and memory/collection `VirtualMachine.Step` families routed
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through domain handlers, with control-flow/coroutine, process/root-exit/cross-script lifecycle, value, and
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diagnostic dispatch now isolated as well, extract message-window and system-menu runtime settings
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next without replacing the proven dispatcher or changing public types, commands, and generated output.
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through domain handlers, with control-flow/coroutine, process/root-exit/cross-script lifecycle, value,
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diagnostic, and runtime-setting dispatch now isolated as well, route the four remaining recognized opcode bodies
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for script entry/root state and surface reload policy into their existing domain handlers, leaving `Step` as the
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proven dispatcher and unknown-op fallback without changing public types, commands, and generated output.
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Concrete playthrough blockers may still preempt this bounded maintenance work; the consolidation effort does
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not replace Phase B gameplay validation or the open cross-platform gates.
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