Fix AE001H spritesheet animation
This commit is contained in:
@@ -82,6 +82,27 @@ public class GfxAnimationTests
|
||||
Assert.True(rotation.HasActiveVisualPresentation(1000));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoopingSpritesheet_PreservesCellSize_AdvancesRowMajor_AndWraps()
|
||||
{
|
||||
var g = new GfxState();
|
||||
g.SetSurface(4, 0x37, -1);
|
||||
g.BindDraw(0xcf3a, 4, 0, 0, 200, 200, 300, 100); // AE001H: 800x400, eight 200x200 cells
|
||||
g.SetSrcRect(0xcf3a, frameCount: 8, columns: 4, cell: 0, period: 100);
|
||||
|
||||
var first = g.SnapshotVisibleObjects(1000).Single();
|
||||
var second = g.SnapshotVisibleObjects(1100).Single();
|
||||
var fifth = g.SnapshotVisibleObjects(1400).Single();
|
||||
var eighth = g.SnapshotVisibleObjects(1700).Single();
|
||||
var wrapped = g.SnapshotVisibleObjects(1800).Single();
|
||||
|
||||
Assert.Equal((0, 0, 200, 200), (first.SrcX, first.SrcY, first.W, first.H));
|
||||
Assert.Equal((200, 0, 200, 200), (second.SrcX, second.SrcY, second.W, second.H));
|
||||
Assert.Equal((0, 200, 200, 200), (fifth.SrcX, fifth.SrcY, fifth.W, fifth.H));
|
||||
Assert.Equal((600, 200, 200, 200), (eighth.SrcX, eighth.SrcY, eighth.W, eighth.H));
|
||||
Assert.Equal((0, 0, 200, 200), (wrapped.SrcX, wrapped.SrcY, wrapped.W, wrapped.H));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OneShotRotation_SharesMatrixClockAndMatchesNativeSample()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user