Complete native numbered-save round trips

This commit is contained in:
gamer147
2026-07-24 23:25:54 -04:00
parent 4db7e412bd
commit 0a4e200876
17 changed files with 907 additions and 89 deletions

View File

@@ -101,6 +101,10 @@ public sealed class GfxState
}
public sealed class GfxObject
{
// The native numbered-save record contains several full transform matrices and reserved fields
// beyond the port's semantic model. Preserve the decoded bytes so a native load/save round trip
// does not erase state that the port has not modeled yet; known fields are patched by the codec.
public byte[]? NativePersistenceRecord;
public (long X, long Y, long Z) V18, V24, V16c;
public long Field64, Field68, Field6c;
public long Color = 0xffffffff; // native gfx_object_init_default obj+0x60: identity packed ARGB
@@ -464,6 +468,7 @@ public sealed class GfxState
private static GfxObject CloneState(GfxObject s)
=> new()
{
NativePersistenceRecord = s.NativePersistenceRecord?.ToArray(),
V18 = s.V18, V24 = s.V24, V16c = s.V16c,
Field64 = s.Field64, Field68 = s.Field68, Field6c = s.Field6c,
Color = s.Color, HasColor = s.HasColor, StaticColorMode = s.StaticColorMode,

View File

@@ -55,18 +55,27 @@ internal static class NativeGfxPersistenceCodec
reload));
}
var objects = state.GfxObjects
.Select(item => (item.Handle, DecodeObject(item.Record)))
.Select(item => (item.Handle, DecodeObject(item.Record, state.LegacyTightGfxLayout)))
.ToArray();
return new GfxPersistenceSnapshot(
surfaces, objects, state.RangeTransformFirst, state.RangeTransformCount,
DecodeObject(state.RangeTransformRecord));
DecodeObject(state.RangeTransformRecord, state.LegacyTightGfxLayout));
}
private static byte[] EncodeObject(GfxState.GfxObject value)
{
byte[] raw = new byte[NativeNumberedSaveState.GfxRecordSize];
int flags = value.Visible ? 1 : 0;
if (value.RotationEnabled || value.SrcAnim || value.ColorAnim) flags |= 4;
byte[] raw = value.NativePersistenceRecord is { Length: NativeNumberedSaveState.GfxRecordSize }
? value.NativePersistenceRecord.ToArray()
: CreateDefaultObjectRecord();
int flags = ReadInt(raw, 0);
flags = value.Visible ? flags | 1 : flags & ~1;
flags = value.OneShotColorEnabled || value.ScaleEnabled
|| value.RotationChannelEnabled || value.TranslationEnabled
? flags | 2
: flags & ~2;
flags = value.RotationEnabled || value.SrcAnim || value.ColorAnim
? flags | 4
: flags & ~4;
WriteInt(raw, 0, flags);
WriteInt(raw, 4, value.SourceSlot);
WriteInt(raw, 8, value.SrcRect.X);
@@ -76,7 +85,7 @@ internal static class NativeGfxPersistenceCodec
WriteVector(raw, 0x18, value.V18);
WriteVector(raw, 0x24, value.V24);
WriteInt(raw, 0x30, unchecked((int)value.StaticColorMode));
WriteInt(raw, 0x34, unchecked((int)value.OneShotStartMs));
WriteInt(raw, 0x34, EncodeNativeStart(value.OneShotStartMs));
WriteInt(raw, 0x38, unchecked((int)value.ColorDelayMs));
WriteInt(raw, 0x3c, unchecked((int)value.ScaleDelayMs));
WriteInt(raw, 0x40, unchecked((int)value.RotationDelayMs));
@@ -89,27 +98,34 @@ internal static class NativeGfxPersistenceCodec
WriteInt(raw, 0x64, unchecked((int)value.OneShotColorTarget));
WriteScaleMatrix(raw, 0x6c, value.ScaleCurrent);
WriteScaleMatrix(raw, 0xac, value.ScaleTarget);
WriteFloat(raw, 0x16c, value.TranslationCurrent.X);
WriteFloat(raw, 0x170, value.TranslationCurrent.Y);
WriteFloat(raw, 0x174, value.TranslationCurrent.Z);
WriteFloat(raw, 0x1ac, value.TranslationTarget.X);
WriteFloat(raw, 0x1b0, value.TranslationTarget.Y);
WriteFloat(raw, 0x1b4, value.TranslationTarget.Z);
WriteInt(raw, 0x20c, unchecked((int)value.ColorStart));
WriteInt(raw, 0x214, unchecked((int)value.RotationStartMs));
WriteRotationMatrix(raw, 0xec, value.RotationCurrent);
WriteRotationMatrix(raw, 0x12c, value.RotationTarget);
WriteTranslationMatrix(raw, 0x16c, value.TranslationCurrent);
WriteTranslationMatrix(raw, 0x1ac, value.TranslationTarget);
WriteFloat(raw, 0x1ec, value.RotationCurrent.X);
WriteFloat(raw, 0x1f0, value.RotationCurrent.Y);
WriteFloat(raw, 0x1f4, value.RotationCurrent.Z);
WriteFloat(raw, 0x1f8, value.RotationTarget.X);
WriteFloat(raw, 0x1fc, value.RotationTarget.Y);
WriteFloat(raw, 0x200, value.RotationTarget.Z);
WriteFloat(raw, 0x204, value.RotationCurrent.Angle);
WriteFloat(raw, 0x208, value.RotationTarget.Angle);
WriteInt(raw, 0x20c, EncodeNativeStart(value.ColorStart));
WriteInt(raw, 0x214, EncodeNativeStart(value.RotationStartMs));
WriteInt(raw, 0x220, unchecked((int)value.ColorPeriod));
WriteInt(raw, 0x228, unchecked((int)value.RotationPeriodMs));
WriteInt(raw, 0x230, unchecked((int)value.SrcPeriod));
WriteInt(raw, 0x234, unchecked((int)value.SrcCell));
WriteInt(raw, 0x238, unchecked((int)value.SrcFrameCount));
WriteInt(raw, 0x23c, unchecked((int)value.SrcColumns));
WriteInt(raw, 0x240, unchecked((int)value.ColorTarget));
WriteInt(raw, 0x238, value.SrcAnim ? unchecked((int)value.SrcFrameCount) : 0);
WriteInt(raw, 0x23c, value.SrcAnim ? unchecked((int)value.SrcColumns) : 0);
if (value.ColorAnim)
WriteInt(raw, 0x240, unchecked((int)value.ColorTarget));
WriteVector(raw, 0x244, value.RotationAxis);
WriteInt(raw, 0x2d0, unchecked((int)value.OneShotAnimationControlFlags));
return raw;
}
private static GfxState.GfxObject DecodeObject(ReadOnlySpan<byte> raw)
private static GfxState.GfxObject DecodeObject(ReadOnlySpan<byte> raw, bool legacyTightLayout)
{
if (raw.Length != NativeNumberedSaveState.GfxRecordSize)
throw new InvalidDataException("Native retained-gfx record has the wrong size.");
@@ -118,13 +134,16 @@ internal static class NativeGfxPersistenceCodec
int flags = ReadInt(raw, 0);
return new GfxState.GfxObject
{
NativePersistenceRecord = legacyTightLayout
? CreateDefaultObjectRecord()
: raw.ToArray(),
Visible = (flags & 1) != 0,
SourceSlot = ReadInt(raw, 4),
SrcRect = (left, top, right - left, bottom - top),
V18 = ReadLongVector(raw, 0x18),
V24 = ReadLongVector(raw, 0x24),
StaticColorMode = ReadInt(raw, 0x30),
OneShotStartMs = ReadInt(raw, 0x34),
OneShotStartMs = DecodeNativeStart(ReadInt(raw, 0x34)),
ColorDelayMs = ReadInt(raw, 0x38),
ScaleDelayMs = ReadInt(raw, 0x3c),
RotationDelayMs = ReadInt(raw, 0x40),
@@ -138,11 +157,17 @@ internal static class NativeGfxPersistenceCodec
OneShotColorTarget = unchecked((uint)ReadInt(raw, 0x64)),
ScaleCurrent = ReadScale(raw, 0x6c),
ScaleTarget = ReadScale(raw, 0xac),
TranslationCurrent = ReadDoubleVector(raw, 0x16c),
V16c = ReadLongFloatVector(raw, 0x16c),
TranslationTarget = ReadDoubleVector(raw, 0x1ac),
ColorStart = ReadInt(raw, 0x20c),
RotationStartMs = ReadInt(raw, 0x214),
TranslationCurrent = ReadMatrixTranslation(raw, 0x16c),
V16c = ReadLongMatrixTranslation(raw, 0x16c),
TranslationTarget = ReadMatrixTranslation(raw, 0x1ac),
RotationCurrent = (
ReadFloat(raw, 0x1ec), ReadFloat(raw, 0x1f0), ReadFloat(raw, 0x1f4),
ReadFloat(raw, 0x204)),
RotationTarget = (
ReadFloat(raw, 0x1f8), ReadFloat(raw, 0x1fc), ReadFloat(raw, 0x200),
ReadFloat(raw, 0x208)),
ColorStart = DecodeNativeStart(ReadInt(raw, 0x20c)),
RotationStartMs = DecodeNativeStart(ReadInt(raw, 0x214)),
ColorPeriod = ReadInt(raw, 0x220),
RotationPeriodMs = ReadInt(raw, 0x228),
SrcPeriod = ReadInt(raw, 0x230),
@@ -170,6 +195,7 @@ internal static class NativeGfxPersistenceCodec
private static void WriteScaleMatrix(Span<byte> raw, int offset, (double X, double Y, double Z) scale)
{
ClearMatrix(raw, offset);
WriteFloat(raw, offset, scale.X);
WriteFloat(raw, offset + 0x14, scale.Y);
WriteFloat(raw, offset + 0x28, scale.Z);
@@ -179,6 +205,40 @@ internal static class NativeGfxPersistenceCodec
private static (double X, double Y, double Z) ReadScale(ReadOnlySpan<byte> raw, int offset)
=> (ReadFloat(raw, offset), ReadFloat(raw, offset + 0x14), ReadFloat(raw, offset + 0x28));
private static void WriteRotationMatrix(
Span<byte> raw, int offset, (double X, double Y, double Z, double Angle) rotation)
{
ClearMatrix(raw, offset);
double length = Math.Sqrt(
rotation.X * rotation.X + rotation.Y * rotation.Y + rotation.Z * rotation.Z);
if (length <= double.Epsilon || rotation.Angle == 0)
{
WriteFloat(raw, offset, 1);
WriteFloat(raw, offset + 0x14, 1);
WriteFloat(raw, offset + 0x28, 1);
WriteFloat(raw, offset + 0x3c, 1);
return;
}
double x = rotation.X / length;
double y = rotation.Y / length;
double z = rotation.Z / length;
double radians = rotation.Angle * Math.PI / 180.0;
double cosine = Math.Cos(radians);
double sine = Math.Sin(radians);
double complement = 1.0 - cosine;
WriteFloat(raw, offset, x * x * complement + cosine);
WriteFloat(raw, offset + 0x04, x * y * complement + z * sine);
WriteFloat(raw, offset + 0x08, x * z * complement - y * sine);
WriteFloat(raw, offset + 0x10, x * y * complement - z * sine);
WriteFloat(raw, offset + 0x14, y * y * complement + cosine);
WriteFloat(raw, offset + 0x18, x * sine + y * z * complement);
WriteFloat(raw, offset + 0x20, y * sine + x * z * complement);
WriteFloat(raw, offset + 0x24, y * z * complement - x * sine);
WriteFloat(raw, offset + 0x28, z * z * complement + cosine);
WriteFloat(raw, offset + 0x3c, 1);
}
private static void WriteVector(Span<byte> raw, int offset, (long X, long Y, long Z) vector)
{
WriteInt(raw, offset, unchecked((int)vector.X));
@@ -189,11 +249,55 @@ internal static class NativeGfxPersistenceCodec
private static (long X, long Y, long Z) ReadLongVector(ReadOnlySpan<byte> raw, int offset)
=> (ReadInt(raw, offset), ReadInt(raw, offset + 4), ReadInt(raw, offset + 8));
private static (long X, long Y, long Z) ReadLongFloatVector(ReadOnlySpan<byte> raw, int offset)
=> ((long)ReadFloat(raw, offset), (long)ReadFloat(raw, offset + 4), (long)ReadFloat(raw, offset + 8));
private static void WriteTranslationMatrix(
Span<byte> raw, int offset, (double X, double Y, double Z) translation)
{
ClearMatrix(raw, offset);
WriteFloat(raw, offset, 1);
WriteFloat(raw, offset + 0x14, 1);
WriteFloat(raw, offset + 0x28, 1);
WriteFloat(raw, offset + 0x30, translation.X);
WriteFloat(raw, offset + 0x34, translation.Y);
WriteFloat(raw, offset + 0x38, translation.Z);
WriteFloat(raw, offset + 0x3c, 1);
}
private static (double X, double Y, double Z) ReadDoubleVector(ReadOnlySpan<byte> raw, int offset)
=> (ReadFloat(raw, offset), ReadFloat(raw, offset + 4), ReadFloat(raw, offset + 8));
private static (long X, long Y, long Z) ReadLongMatrixTranslation(
ReadOnlySpan<byte> raw, int offset)
=> ((long)ReadFloat(raw, offset + 0x30),
(long)ReadFloat(raw, offset + 0x34),
(long)ReadFloat(raw, offset + 0x38));
private static (double X, double Y, double Z) ReadMatrixTranslation(
ReadOnlySpan<byte> raw, int offset)
=> (ReadFloat(raw, offset + 0x30),
ReadFloat(raw, offset + 0x34),
ReadFloat(raw, offset + 0x38));
private static void ClearMatrix(Span<byte> raw, int offset)
=> raw.Slice(offset, 0x40).Clear();
private static int EncodeNativeStart(long value)
=> value < 0 ? 0 : unchecked((int)value);
private static long DecodeNativeStart(int value)
=> value == 0 ? -1 : value;
private static byte[] CreateDefaultObjectRecord()
{
byte[] raw = new byte[NativeNumberedSaveState.GfxRecordSize];
WriteInt(raw, 0x60, -1);
WriteInt(raw, 0x64, -1);
foreach (int matrixOffset in new[] { 0x6c, 0xac, 0xec, 0x12c, 0x16c, 0x1ac })
{
WriteFloat(raw, matrixOffset, 1);
WriteFloat(raw, matrixOffset + 0x14, 1);
WriteFloat(raw, matrixOffset + 0x28, 1);
WriteFloat(raw, matrixOffset + 0x3c, 1);
}
WriteInt(raw, 0x240, -1);
return raw;
}
private static void WriteFloat(Span<byte> raw, int offset, double value)
=> WriteInt(raw, offset, BitConverter.SingleToInt32Bits((float)value));

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@@ -28,7 +28,8 @@ public sealed record NativeNumberedSaveState(
IReadOnlyList<NativeSavedGfxObject> GfxObjects,
long RangeTransformFirst,
int RangeTransformCount,
byte[] RangeTransformRecord)
byte[] RangeTransformRecord,
bool LegacyTightGfxLayout = false)
{
public const int SoundEffectChannelCount = 10;
public const int ResourceRecordsSize = 300 * 4;
@@ -45,6 +46,9 @@ public static class NativeNumberedSaveCodec
private const int FrameReturnCapacity = 256;
private const int GfxAllocationDwords = 0x2d8;
private const int GfxConstantDwords = 0x2e1;
// AGE stores a byte-sized 0x2d4 object record at the front of a 0x2d4-DWORD region.
// The handle consumes one preceding DWORD, so consecutive entries start 0x2d5 DWORDs apart.
private const int GfxEntryStrideBytes = (1 + NativeNumberedSaveState.GfxRecordSize) * 4;
private static readonly Encoding NativeEncoding = CreateNativeEncoding();
public static byte[] Encode(NativeNumberedSaveState state)
@@ -103,7 +107,7 @@ public static class NativeNumberedSaveCodec
{
WriteInt(payload, at, unchecked((int)gfx.Handle));
gfx.Record.CopyTo(payload, at + 4);
at += 4 + NativeNumberedSaveState.GfxRecordSize;
at += GfxEntryStrideBytes;
}
WriteInt(payload, at, unchecked((int)state.RangeTransformFirst));
WriteInt(payload, at + 4, state.RangeTransformCount);
@@ -154,14 +158,19 @@ public static class NativeNumberedSaveCodec
if (gfxRecordSize != NativeNumberedSaveState.GfxRecordSize)
throw new InvalidDataException($"Unsupported native gfx record size 0x{gfxRecordSize:x}.");
at += 8;
var objects = new NativeSavedGfxObject[gfxCount];
for (int i = 0; i < objects.Length; i++)
int objectsAt = at;
(NativeSavedGfxObject[] objects, int afterObjects) =
ReadGfxObjects(payload, objectsAt, gfxCount, GfxEntryStrideBytes);
bool legacyTightGfxLayout = false;
// Compatibility for experimental files written by the port before the native DWORD stride was
// understood. A native retained-object map cannot contain duplicate handles.
if (objects.Select(item => item.Handle).Distinct().Count() != objects.Length)
{
Require(payload, at, 4 + gfxRecordSize, "numbered-save gfx object");
long handle = ReadInt(payload, at);
objects[i] = new NativeSavedGfxObject(handle, payload.Slice(at + 4, gfxRecordSize).ToArray());
at += 4 + gfxRecordSize;
(objects, afterObjects) =
ReadGfxObjects(payload, objectsAt, gfxCount, 4 + gfxRecordSize);
legacyTightGfxLayout = true;
}
at = afterObjects;
Require(payload, at, 8 + gfxRecordSize, "numbered-save range transform");
long rangeFirst = ReadInt(payload, at);
int rangeCount = ReadInt(payload, at + 4);
@@ -170,7 +179,25 @@ public static class NativeNumberedSaveCodec
return new NativeNumberedSaveState(
ReadInt(payload, 4), ReadInt(payload, 8), soundEffects, resources, surfaces, frames,
integers, floats, strings, pointers, pointerStrings, localPointerScratch, objects,
rangeFirst, rangeCount, rangeRecord);
rangeFirst, rangeCount, rangeRecord, legacyTightGfxLayout);
}
private static (NativeSavedGfxObject[] Objects, int After) ReadGfxObjects(
ReadOnlySpan<byte> payload, int offset, int count, int strideBytes)
{
var objects = new NativeSavedGfxObject[count];
int at = offset;
for (int i = 0; i < objects.Length; i++)
{
Require(payload, at, 4 + NativeNumberedSaveState.GfxRecordSize,
"numbered-save gfx object");
long handle = ReadInt(payload, at);
objects[i] = new NativeSavedGfxObject(
handle,
payload.Slice(at + 4, NativeNumberedSaveState.GfxRecordSize).ToArray());
at = checked(at + strideBytes);
}
return (objects, at);
}
public static NativeNumberedSaveState Empty(IReadOnlyList<NativeSavedScriptFrame> frames)

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@@ -0,0 +1,65 @@
using Age.Engine.Model;
namespace Age.Engine.Sys4;
/// <summary>Platform-neutral software publication of retained gfx objects into an AGE surface.
/// Native scripts use the same object list for the backbuffer and selected offscreen render targets.</summary>
public static class RetainedSurfaceRasterizer
{
public static int CompositeRange(
RgbaImage destination,
IReadOnlyList<RenderObject> visible,
long firstHandle,
long count,
Func<RenderObject, RgbaImage?> resolveSource)
{
ArgumentNullException.ThrowIfNull(destination);
ArgumentNullException.ThrowIfNull(visible);
ArgumentNullException.ThrowIfNull(resolveSource);
if (destination.Width <= 0 || destination.Height <= 0
|| destination.Pixels.Length != checked(destination.Width * destination.Height * 4)
|| count <= 0)
return 0;
int rendered = 0;
foreach (RenderObject item in visible)
{
if (item.Handle < firstHandle || item.Handle - firstHandle >= count) continue;
TransformState transform = item.Transform;
Affine2D localToDestination =
Transform2DMath.Build(transform, item.Rotation).FromLocalOrigin(item.DstX, item.DstY);
if (item.RangeTransform is { } rangeTransform)
localToDestination = localToDestination.Then(rangeTransform);
RgbaImage? source = resolveSource(item);
float opacity = item.Alpha / 255f;
float tintStrength = item.TintStrength / 255f;
if (source == null)
{
if (item.SurfaceResId != 0 || item.Blend == BlendKind.Opaque) continue;
int width = item.W > 0 ? item.W : 800;
int height = item.H > 0 ? item.H : 600;
float fillOpacity = item.MultiplyTint ? opacity : opacity * tintStrength;
SoftwareAffineRasterizer.FillRgba(
destination.Pixels, destination.Width, destination.Height,
width, height, localToDestination, item.Tint, fillOpacity);
rendered++;
continue;
}
if (item.W <= 0 || item.H <= 0 || item.SrcX < 0 || item.SrcY < 0) continue;
int widthToDraw = System.Math.Min(item.W, source.Width - item.SrcX);
int heightToDraw = System.Math.Min(item.H, source.Height - item.SrcY);
if (widthToDraw <= 0 || heightToDraw <= 0) continue;
SoftwareAffineRasterizer.BlitRgba(
destination.Pixels, destination.Width, destination.Height,
source.Pixels, source.Width, source.Height,
item.SrcX, item.SrcY, widthToDraw, heightToDraw,
localToDestination, item.Tint, tintStrength, opacity,
item.MultiplyTint, item.Blend);
rendered++;
}
return rendered;
}
}

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@@ -1,4 +1,5 @@
using Age.Engine.Model;
using Age.Engine.Persistence;
namespace Age.Engine.Vm;
/// <summary>One script activation: the running script, its instruction cursor, its local slots,
@@ -10,6 +11,10 @@ internal sealed class ExecFrame
public readonly Script Script;
public int Pc; // entry instruction index
// While a restored descendant is running, this activation is parked at the synthetic op-0xae
// rendezvous rather than its native T1/T2/T3 coordinate. Retain the serialized coordinates until
// the descendant returns so an intervening save can reproduce the native parent frame.
public NativeSavedScriptFrame? RestoredSaveFrame;
public int ReadMessageOffset = -1; // latest op-0x71 code DWORD coordinate
public readonly Frame Locals = new();
public readonly List<int> CallStack = new(); // intra-script `call` (op 0x8f) returns

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@@ -595,12 +595,17 @@ public sealed class VirtualMachine
Script root = _s;
int rootEntry = root.IndexByOffset.TryGetValue(entryOffset, out var idx) ? idx : 0;
FrameCause cause = FrameCause.TopScene;
NativeSavedScriptFrame? restoredRootFrame = null;
while (true)
{
FrameOutcome outcome;
try
{
outcome = RunFrame(new ExecFrame(root, rootEntry), cause);
ExecFrame rootFrame = restoredRootFrame == null
? new ExecFrame(root, rootEntry)
: CreateRestoredFrame(root, restoredRootFrame);
restoredRootFrame = null;
outcome = RunFrame(rootFrame, cause);
}
catch (NumberedRestoreRequestedException)
{
@@ -618,8 +623,9 @@ public sealed class VirtualMachine
}
}
root = ResolveSavedScript(_loadedNumberedState.Frames[0]);
rootEntry = FindRestoreRendezvous(root);
rootEntry = 0;
_restoreFrameIndex = 0;
restoredRootFrame = _loadedNumberedState.Frames[0];
cause = FrameCause.SaveRestore;
continue;
}
@@ -800,19 +806,26 @@ public sealed class VirtualMachine
for (int i = 0; i <= cutoff; i++)
{
ExecFrame frame = active[i];
int[] returns = frame.CallStack
.Where(returnPc => (uint)returnPc < (uint)frame.Script.Instructions.Count)
.Select(returnPc =>
{
int returnOffset = frame.Script.Instructions[returnPc].Offset;
return FindTableIndex(frame.Script.LocalCallOffsets, returnOffset - 3);
})
.Where(index => index >= 0)
.ToArray();
int resumeIndex = CurrentReadMessageIndex(frame);
int callTargetIndex = i == cutoff || (uint)frame.Pc >= (uint)frame.Script.Instructions.Count
NativeSavedScriptFrame? restored = frame.RestoredSaveFrame;
int[] returns = restored?.ReturnIndices.ToArray()
?? frame.CallStack
.Where(returnPc => (uint)returnPc < (uint)frame.Script.Instructions.Count)
.Select(returnPc =>
{
int returnOffset = frame.Script.Instructions[returnPc].Offset;
return FindTableIndex(frame.Script.LocalCallOffsets, returnOffset - 3);
})
.Where(index => index >= 0)
.ToArray();
int resumeIndex = restored?.ResumeIndex ?? CurrentReadMessageIndex(frame);
int callTargetIndex = i == cutoff
? -1
: FindTableIndex(frame.Script.ScriptCallOffsets, frame.Script.Instructions[frame.Pc].Offset);
: restored?.CallTargetIndex
?? ((uint)frame.Pc >= (uint)frame.Script.Instructions.Count
? -1
: FindTableIndex(
frame.Script.ScriptCallOffsets,
frame.Script.Instructions[frame.Pc].Offset));
frames[i] = new NativeSavedScriptFrame(
i - 1, frame.Script.PackedId, returns, resumeIndex, callTargetIndex);
}
@@ -941,6 +954,29 @@ public sealed class VirtualMachine
$"Saved script {script.Name} has no opcode 0xae restore rendezvous.");
}
private static ExecFrame CreateRestoredFrame(Script script, NativeSavedScriptFrame saved)
{
// Native creates each saved script context at its ordinary entrypoint. The script runs its
// local-array/constants/resource prologue and rendezvouses at 0xae itself; jumping directly
// to 0xae leaves those frame-local tables zeroed (FIELD then collapses its map zoom to 0%).
_ = FindRestoreRendezvous(script);
int entry = script.IndexByOffset.TryGetValue(0, out int index) ? index : 0;
var frame = new ExecFrame(script, entry)
{
RestoredSaveFrame = saved,
};
if ((uint)saved.ResumeIndex < (uint)script.ReadMessageOffsets.Count)
frame.ReadMessageOffset = script.ReadMessageOffsets[saved.ResumeIndex];
foreach (int returnIndex in saved.ReturnIndices)
{
if ((uint)returnIndex >= (uint)script.LocalCallOffsets.Count) continue;
int returnOffset = checked(script.LocalCallOffsets[returnIndex] + 3);
if (script.IndexByOffset.TryGetValue(returnOffset, out int returnPc))
frame.CallStack.Add(returnPc);
}
return frame;
}
private static int ResolveTableOffset(
Script script, IReadOnlyList<int> table, int index, int fallback)
{
@@ -1039,6 +1075,9 @@ public sealed class VirtualMachine
{
case "script-entry":
Gfx.ClearSurfaceReloadPolicies(); return pc + 1;
case "set-surface-persistence-flags": // 0x258 (slot)(flags): bit 0 = numbered-load reload
Gfx.SetSurfaceReloadOnRestore(unchecked((int)Read(a[0])), (Read(a[1]) & 1) != 0);
return pc + 1;
case "add": Write(a[0], Read(a[1]) + Read(a[2])); return pc + 1;
case "sub": Write(a[0], Read(a[1]) - Read(a[2])); return pc + 1;
case "mul": Write(a[0], Read(a[1]) * Read(a[2])); return pc + 1;
@@ -1139,6 +1178,11 @@ public sealed class VirtualMachine
bool terminal = _restoreFrameIndex == _loadedNumberedState.Frames.Count - 1;
if (terminal)
{
// Native restores the saved top frame as the numbered-save boundary selected by
// opcode 0x1ad. Re-establish that identity so a subsequent save excludes transient
// SAVE/menu helper frames instead of serializing the currently open modal stack.
lock (_debugControlLock) _saveResumeFrame = _cur;
_cur.RestoredSaveFrame = null;
_loadedNumberedState = null;
_restoreFrameIndex = -1;
return ResolveTableOffset(_cur.Script, _cur.Script.ReadMessageOffsets, saved.ResumeIndex, pc + 1);
@@ -1149,11 +1193,14 @@ public sealed class VirtualMachine
Script child = ResolveSavedScript(childSaved);
_restoreFrameIndex = parentIndex + 1;
FrameOutcome childOutcome = RunFrame(
new ExecFrame(child, FindRestoreRendezvous(child)), FrameCause.SaveRestore,
CreateRestoredFrame(child, childSaved), FrameCause.SaveRestore,
childSaved.ScriptId);
_restoreFrameIndex = parentIndex;
if (childOutcome is FrameOutcome.Halted or FrameOutcome.ExitRequested)
return HALT;
if (childOutcome == FrameOutcome.Halted) return HALT;
if (childOutcome == FrameOutcome.RootReload) return ROOT_RELOAD;
if (childOutcome == FrameOutcome.ExitRequested)
throw new ProcessExitRequestedException();
_cur.RestoredSaveFrame = null;
return ResolveTableOffset(
_cur.Script, _cur.Script.ScriptCallOffsets, saved.CallTargetIndex, pc) + 1;
}