Land SYSTEM4-rooted Godot boot
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@@ -1,6 +1,5 @@
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namespace Age.Engine.Model;
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/// <summary>How an object's surface composites onto the canvas. Opaque = straight copy; Alpha = source-alpha
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/// blend (fades). Additive (glow/flash, native blit mode 2/3) is a documented seam — NOT implemented in the
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/// blend/transparency slice; see docs/superpowers/specs/2026-07-08-blend-transparency-design.md.</summary>
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/// blend (fades); Additive = native SRCALPHA/ONE glow composition.</summary>
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public enum BlendKind { Opaque, Alpha, Additive }
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