Land SYSTEM4-rooted Godot boot
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@@ -1,6 +1,5 @@
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namespace Age.Engine.Model;
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/// <summary>How an object's surface composites onto the canvas. Opaque = straight copy; Alpha = source-alpha
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/// blend (fades). Additive (glow/flash, native blit mode 2/3) is a documented seam — NOT implemented in the
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/// blend/transparency slice; see docs/superpowers/specs/2026-07-08-blend-transparency-design.md.</summary>
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/// blend (fades); Additive = native SRCALPHA/ONE glow composition.</summary>
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public enum BlendKind { Opaque, Alpha, Additive }
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@@ -665,10 +665,15 @@ public sealed class GfxState
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{
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var (a, r, g, b) = BlendMath.UnpackArgb(sampledColor);
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tint = ((long)r << 16) | ((long)g << 8) | (long)b;
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if (o.StaticColorMode == 1 || (o.StaticColorMode == 0 && o.OneShotColorBlend))
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if (o.StaticColorMode == 1)
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{
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// Native mode 1 enables SRCALPHA/ONE additive blending and passes packed ARGB as
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// D3D modulation. Black therefore contributes nothing (TITLE's SO022 flames),
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// while the high byte scales the additive source contribution.
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alpha = a; strength = 0; blend = BlendKind.Additive; multiplyTint = true;
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}
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else if (o.StaticColorMode == 0 && o.OneShotColorBlend)
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{
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// Native mode 1 enables SRCALPHA/INVSRCALPHA and passes packed ARGB as D3D
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// modulation. Its high byte is opacity, not mode-0 tint/fill strength.
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alpha = a; strength = 0; blend = BlendKind.Alpha; multiplyTint = true;
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}
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else if (o.StaticColorMode == 2)
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@@ -5,7 +5,8 @@ public static class SoftwareAffineRasterizer
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{
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public static void BlitRgba(byte[] dst, int dstW, int dstH, byte[] src, int srcW, int srcH,
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int srcX, int srcY, int width, int height, Affine2D localToDest,
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long tint, float tintStrength, float opacity, bool multiplyTint = false)
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long tint, float tintStrength, float opacity, bool multiplyTint = false,
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BlendKind blend = BlendKind.Alpha)
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{
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if (width <= 0 || height <= 0) return;
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int istr = (int)(System.Math.Clamp(tintStrength, 0f, 1f) * 255);
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@@ -15,7 +16,7 @@ public static class SoftwareAffineRasterizer
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if (TryIntegerTranslation(localToDest, out int tx, out int ty))
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{
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BlitTranslated(dst, dstW, dstH, src, srcW, srcX, srcY, width, height,
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tx, ty, tr, tg, tb, istr, ia, multiplyTint);
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tx, ty, tr, tg, tb, istr, ia, multiplyTint, blend);
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return;
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}
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if (!localToDest.TryInverse(out var inv)) return;
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@@ -30,7 +31,7 @@ public static class SoftwareAffineRasterizer
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int sr=multiplyTint ? src[si]*tr/255 : (src[si]*(255-istr)+tr*istr)/255;
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int sg=multiplyTint ? src[si+1]*tg/255 : (src[si+1]*(255-istr)+tg*istr)/255;
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int sb=multiplyTint ? src[si+2]*tb/255 : (src[si+2]*(255-istr)+tb*istr)/255;
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Blend(dst,di,sr,sg,sb,sa);
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Blend(dst,di,sr,sg,sb,sa,blend);
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}
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}
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@@ -67,7 +68,8 @@ public static class SoftwareAffineRasterizer
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private static void BlitTranslated(byte[] dst, int dstW, int dstH, byte[] src, int srcW,
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int srcX, int srcY, int width, int height, int tx, int ty,
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int tr, int tg, int tb, int istr, int ia, bool multiplyTint)
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int tr, int tg, int tb, int istr, int ia, bool multiplyTint,
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BlendKind blend)
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{
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int x0 = System.Math.Max(0, tx), y0 = System.Math.Max(0, ty);
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int x1 = (int)System.Math.Min(dstW, (long)tx + width);
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@@ -84,7 +86,7 @@ public static class SoftwareAffineRasterizer
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int sr = multiplyTint ? src[si] * tr / 255 : (src[si] * (255 - istr) + tr * istr) / 255;
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int sg = multiplyTint ? src[si + 1] * tg / 255 : (src[si + 1] * (255 - istr) + tg * istr) / 255;
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int sb = multiplyTint ? src[si + 2] * tb / 255 : (src[si + 2] * (255 - istr) + tb * istr) / 255;
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Blend(dst, di, sr, sg, sb, sa);
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Blend(dst, di, sr, sg, sb, sa, blend);
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}
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}
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}
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@@ -108,7 +110,12 @@ public static class SoftwareAffineRasterizer
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x1=System.Math.Min(dw,(int)System.Math.Ceiling(System.Math.Max(System.Math.Max(a.X,b.X),System.Math.Max(c.X,d.X))));
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y1=System.Math.Min(dh,(int)System.Math.Ceiling(System.Math.Max(System.Math.Max(a.Y,b.Y),System.Math.Max(c.Y,d.Y))));
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}
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private static void Blend(byte[] d,int i,int r,int g,int b,int a){
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private static void Blend(byte[] d,int i,int r,int g,int b,int a,BlendKind blend=BlendKind.Alpha){
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if(blend==BlendKind.Additive){
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d[i]=(byte)System.Math.Min(255,d[i]+r*a/255);d[i+1]=(byte)System.Math.Min(255,d[i+1]+g*a/255);
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d[i+2]=(byte)System.Math.Min(255,d[i+2]+b*a/255);d[i+3]=(byte)System.Math.Min(255,d[i+3]+a);
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return;
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}
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d[i]=(byte)((r*a+d[i]*(255-a))/255);d[i+1]=(byte)((g*a+d[i+1]*(255-a))/255);
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d[i+2]=(byte)((b*a+d[i+2]*(255-a))/255);d[i+3]=(byte)System.Math.Min(255,d[i+3]+a);
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}
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