Land SYSTEM4-rooted Godot boot
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@@ -15,6 +15,11 @@ public readonly record struct SurfaceRectFill(
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public interface IHost
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{
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// Script-local resource ids resolve against the currently executing frame's SYS4INI section.
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// Interactive hosts track this stack; headless hosts may keep the no-op/default identity behavior.
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void EnterScriptContext(string scriptName) { }
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void ExitScriptContext() { }
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long ResolveTextureResourceId(long resourceId) => resourceId;
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void ShowText(int offset, string text);
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// Native ADV text subsystem: op 0x7a updates the selected layout's last 20-byte cursor record;
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// op 0x204 rasterizes a string into a numbered surface before 0x1fb binds that surface.
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@@ -1,6 +1,5 @@
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namespace Age.Engine.Model;
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/// <summary>How an object's surface composites onto the canvas. Opaque = straight copy; Alpha = source-alpha
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/// blend (fades). Additive (glow/flash, native blit mode 2/3) is a documented seam — NOT implemented in the
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/// blend/transparency slice; see docs/superpowers/specs/2026-07-08-blend-transparency-design.md.</summary>
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/// blend (fades); Additive = native SRCALPHA/ONE glow composition.</summary>
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public enum BlendKind { Opaque, Alpha, Additive }
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@@ -665,10 +665,15 @@ public sealed class GfxState
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{
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var (a, r, g, b) = BlendMath.UnpackArgb(sampledColor);
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tint = ((long)r << 16) | ((long)g << 8) | (long)b;
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if (o.StaticColorMode == 1 || (o.StaticColorMode == 0 && o.OneShotColorBlend))
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if (o.StaticColorMode == 1)
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{
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// Native mode 1 enables SRCALPHA/ONE additive blending and passes packed ARGB as
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// D3D modulation. Black therefore contributes nothing (TITLE's SO022 flames),
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// while the high byte scales the additive source contribution.
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alpha = a; strength = 0; blend = BlendKind.Additive; multiplyTint = true;
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}
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else if (o.StaticColorMode == 0 && o.OneShotColorBlend)
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{
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// Native mode 1 enables SRCALPHA/INVSRCALPHA and passes packed ARGB as D3D
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// modulation. Its high byte is opacity, not mode-0 tint/fill strength.
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alpha = a; strength = 0; blend = BlendKind.Alpha; multiplyTint = true;
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}
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else if (o.StaticColorMode == 2)
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@@ -5,7 +5,8 @@ public static class SoftwareAffineRasterizer
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{
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public static void BlitRgba(byte[] dst, int dstW, int dstH, byte[] src, int srcW, int srcH,
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int srcX, int srcY, int width, int height, Affine2D localToDest,
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long tint, float tintStrength, float opacity, bool multiplyTint = false)
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long tint, float tintStrength, float opacity, bool multiplyTint = false,
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BlendKind blend = BlendKind.Alpha)
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{
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if (width <= 0 || height <= 0) return;
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int istr = (int)(System.Math.Clamp(tintStrength, 0f, 1f) * 255);
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@@ -15,7 +16,7 @@ public static class SoftwareAffineRasterizer
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if (TryIntegerTranslation(localToDest, out int tx, out int ty))
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{
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BlitTranslated(dst, dstW, dstH, src, srcW, srcX, srcY, width, height,
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tx, ty, tr, tg, tb, istr, ia, multiplyTint);
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tx, ty, tr, tg, tb, istr, ia, multiplyTint, blend);
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return;
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}
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if (!localToDest.TryInverse(out var inv)) return;
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@@ -30,7 +31,7 @@ public static class SoftwareAffineRasterizer
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int sr=multiplyTint ? src[si]*tr/255 : (src[si]*(255-istr)+tr*istr)/255;
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int sg=multiplyTint ? src[si+1]*tg/255 : (src[si+1]*(255-istr)+tg*istr)/255;
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int sb=multiplyTint ? src[si+2]*tb/255 : (src[si+2]*(255-istr)+tb*istr)/255;
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Blend(dst,di,sr,sg,sb,sa);
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Blend(dst,di,sr,sg,sb,sa,blend);
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}
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}
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@@ -67,7 +68,8 @@ public static class SoftwareAffineRasterizer
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private static void BlitTranslated(byte[] dst, int dstW, int dstH, byte[] src, int srcW,
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int srcX, int srcY, int width, int height, int tx, int ty,
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int tr, int tg, int tb, int istr, int ia, bool multiplyTint)
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int tr, int tg, int tb, int istr, int ia, bool multiplyTint,
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BlendKind blend)
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{
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int x0 = System.Math.Max(0, tx), y0 = System.Math.Max(0, ty);
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int x1 = (int)System.Math.Min(dstW, (long)tx + width);
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@@ -84,7 +86,7 @@ public static class SoftwareAffineRasterizer
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int sr = multiplyTint ? src[si] * tr / 255 : (src[si] * (255 - istr) + tr * istr) / 255;
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int sg = multiplyTint ? src[si + 1] * tg / 255 : (src[si + 1] * (255 - istr) + tg * istr) / 255;
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int sb = multiplyTint ? src[si + 2] * tb / 255 : (src[si + 2] * (255 - istr) + tb * istr) / 255;
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Blend(dst, di, sr, sg, sb, sa);
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Blend(dst, di, sr, sg, sb, sa, blend);
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}
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}
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}
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@@ -108,7 +110,12 @@ public static class SoftwareAffineRasterizer
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x1=System.Math.Min(dw,(int)System.Math.Ceiling(System.Math.Max(System.Math.Max(a.X,b.X),System.Math.Max(c.X,d.X))));
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y1=System.Math.Min(dh,(int)System.Math.Ceiling(System.Math.Max(System.Math.Max(a.Y,b.Y),System.Math.Max(c.Y,d.Y))));
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}
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private static void Blend(byte[] d,int i,int r,int g,int b,int a){
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private static void Blend(byte[] d,int i,int r,int g,int b,int a,BlendKind blend=BlendKind.Alpha){
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if(blend==BlendKind.Additive){
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d[i]=(byte)System.Math.Min(255,d[i]+r*a/255);d[i+1]=(byte)System.Math.Min(255,d[i+1]+g*a/255);
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d[i+2]=(byte)System.Math.Min(255,d[i+2]+b*a/255);d[i+3]=(byte)System.Math.Min(255,d[i+3]+a);
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return;
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}
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d[i]=(byte)((r*a+d[i]*(255-a))/255);d[i+1]=(byte)((g*a+d[i+1]*(255-a))/255);
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d[i+2]=(byte)((b*a+d[i+2]*(255-a))/255);d[i+3]=(byte)System.Math.Min(255,d[i+3]+a);
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}
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@@ -34,6 +34,14 @@ public sealed class ResourceMap
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entry.Name.EndsWith(".AGF", StringComparison.OrdinalIgnoreCase) ? entry : null;
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}
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/// <summary>Resolve an already-normalized raw catalog id without applying a scene section base.</summary>
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public AssetEntry? ResolveRawTexture(long rawId)
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{
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var entry = _catalog.ResolveRaw(rawId);
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return entry is { IsPlaceholder: false } &&
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entry.Name.EndsWith(".AGF", StringComparison.OrdinalIgnoreCase) ? entry : null;
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}
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/// <summary>Decode an AGF directly from loose-first VFS bytes.</summary>
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public RgbaImage DecodeTexture(AssetEntry entry) => AgfDecoder.Decode(_store, entry);
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@@ -341,32 +341,48 @@ public sealed class VirtualMachine
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previousRawInputFrame = _rawInputFrame;
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}
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var prev = _cur; _cur = frame; _depth++;
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_sink.Emit(TraceEvent.FrameEnter(frame.Script.Name, _depth, cause, callId));
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var outcome = FrameOutcome.RanOff;
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int pc = frame.Pc;
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while (pc >= 0 && pc < frame.Script.Instructions.Count)
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bool hostContextEntered = false;
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try
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{
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if (Steps >= _o.MaxSteps) { HaltReason ??= "STEP-LIMIT"; outcome = FrameOutcome.Halted; break; }
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Steps++;
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if (_sink.TracingSteps) _sink.Emit(TraceEvent.Step(pc, frame.Script.Instructions[pc], _depth));
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int next = Step(frame.Script.Instructions[pc], pc);
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_host.FrameYield();
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if (next == FRAME_RETURN) { outcome = FrameOutcome.Returned; break; }
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if (next == HALT) { outcome = FrameOutcome.Halted; break; }
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pc = next;
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_host.EnterScriptContext(frame.Script.Name);
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hostContextEntered = true;
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_sink.Emit(TraceEvent.FrameEnter(frame.Script.Name, _depth, cause, callId));
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var outcome = FrameOutcome.RanOff;
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int pc = frame.Pc;
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while (pc >= 0 && pc < frame.Script.Instructions.Count)
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{
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if (Steps >= _o.MaxSteps) { HaltReason ??= "STEP-LIMIT"; outcome = FrameOutcome.Halted; break; }
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Steps++;
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if (_sink.TracingSteps) _sink.Emit(TraceEvent.Step(pc, frame.Script.Instructions[pc], _depth));
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int next = Step(frame.Script.Instructions[pc], pc);
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_host.FrameYield();
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if (next == FRAME_RETURN) { outcome = FrameOutcome.Returned; break; }
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if (next == HALT) { outcome = FrameOutcome.Halted; break; }
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pc = next;
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}
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_sink.Emit(TraceEvent.FrameExit(frame.Script.Name, _depth, outcome.ToString()));
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return outcome;
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}
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_sink.Emit(TraceEvent.FrameExit(frame.Script.Name, _depth, outcome.ToString()));
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lock (_interactiveLock)
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finally
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{
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if (cause == FrameCause.CallScript)
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_interactiveFrame = previousInteractiveFrame?.Hotspots.Armed == true
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? previousInteractiveFrame : null;
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else if (ReferenceEquals(_interactiveFrame, frame))
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_interactiveFrame = null;
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if (ReferenceEquals(_rawInputFrame, frame)) _rawInputFrame = previousRawInputFrame;
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lock (_interactiveLock)
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{
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if (cause == FrameCause.CallScript)
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_interactiveFrame = previousInteractiveFrame?.Hotspots.Armed == true
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? previousInteractiveFrame : null;
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else if (ReferenceEquals(_interactiveFrame, frame))
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_interactiveFrame = null;
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if (ReferenceEquals(_rawInputFrame, frame)) _rawInputFrame = previousRawInputFrame;
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}
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try
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{
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if (hostContextEntered) _host.ExitScriptContext();
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}
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finally
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{
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_cur = prev; _depth--;
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}
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}
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_cur = prev; _depth--;
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return outcome;
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}
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private bool ServiceHotspotCallback()
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@@ -951,12 +967,17 @@ public sealed class VirtualMachine
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Gfx.ClearSurface((int)Read(a[0]));
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_host.CreateTexture((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2])); return pc + 1;
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case "set-texture": // 0x1f9 (resId)(slot)(colorkey) — load a file into the slot's surface
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{
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long requestedResourceId = Read(a[0]);
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long resolvedResourceId = _host.ResolveTextureResourceId(requestedResourceId);
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if (_diagSetTexture) // AGE_DIAG_SETTEX: log the SLOT operand source (literal vs which global) — grey-BG slot dig
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System.Console.Error.WriteLine($"[settex] resId=0x{Read(a[0]):x} slot={(int)Read(a[1])} " +
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System.Console.Error.WriteLine($"[settex] resId=0x{requestedResourceId:x}->0x{resolvedResourceId:x} slot={(int)Read(a[1])} " +
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$"slotOp=(type={a[1].Type} val=0x{a[1].Value:x}){(a[1].Type == 3 ? $" G[0x{a[1].Value:x}]" : "")}");
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_host.ReleaseSurface((int)Read(a[1]));
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Gfx.SetSurface((int)Read(a[1]), Read(a[0]), a.Count > 2 ? Read(a[2]) : 0);
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_host.SetTexture(Read(a[0]), (int)Read(a[1])); return pc + 1; // host still tracks dims for get-texture-size
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Gfx.SetSurface((int)Read(a[1]), resolvedResourceId, a.Count > 2 ? Read(a[2]) : 0);
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_host.SetTexture(resolvedResourceId, (int)Read(a[1]));
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return pc + 1; // host still tracks dims for get-texture-size
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}
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case "draw-texture": // 0x1fb (handle)(slot)(srcX)(srcY)(w)(h)(dstX)(dstY) — bind object -> surface + rect + pos
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Gfx.BindDraw(Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]),
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(int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7]));
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