Extract VM presentation opcode handler

This commit is contained in:
gamer147
2026-08-02 23:59:21 -04:00
parent 803df2826f
commit 07010298bd
4 changed files with 58 additions and 20 deletions

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@@ -185,6 +185,8 @@ default-slot and geometry mutation, direct and range transforms, clone, and eras
ADV-binding, and presentation labels remain in their respective dispatcher groups.
`engine/Age.Engine/Vm/VirtualMachine.Animation.cs` owns retained spritesheet and color channels, timed and cyclic
transforms, per-object animation control, frame-time sampling, and the shared animation-clock opcode handler.
`engine/Age.Engine/Vm/VirtualMachine.Presentation.cs` owns queued surface-alpha transitions, frame and object-range
publication, skip-aware blocking fades/crossfades, foreground-transition waits, and graphics command-queue clear.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports