Move RGBA image contract to model
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@@ -781,6 +781,11 @@ do not mix mechanical moves with semantic changes.
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removing the two now-unused imports eliminates `GfxState`'s reverse dependency on the host namespace. Runtime
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validation remains green.
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The fifth bounded contract slice moved the unchanged, format-independent `RgbaImage` record from the SYS4 AGF
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decoder file into `Model`. Decoders, renderers, persistence, Godot, tests, and the aggregate host now consume
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the neutral image contract; image-only format imports were removed while genuine SYS4 consumers retained
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theirs. Decoder and image behavior remain unchanged, and runtime validation remains green.
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4. **Make the build graph express source ownership.** Stop linking production `.cs` files from `godot/` and
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`tools/movie-corpus-gate/` into `Age.Engine.Tests`. Extract the platform-neutral frontend/movie/diagnostic
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code into a small production project referenced by Godot, tests, and the corpus gate. Retain both existing
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@@ -1141,8 +1146,8 @@ layer's rendering diverges from ADV; save layout.
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## 8. Immediate next step
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Continue step 3 of the **codebase consolidation** maintenance slice: clarify runtime contracts without changing
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behavior or the aggregate host accepted by the VM. With diagnostic, lifecycle, audio, and movie contracts
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established beneath `IHost` and the movie-mask request now neutral, move the format-independent `RgbaImage` record
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from `Sys4` to `Model` next. Update its consumers without changing the record or decoder behavior, removing the
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aggregate host's image-only dependency on the format namespace before separating larger host domains.
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established beneath `IHost` and shared movie/image transport now neutral, introduce the graphics host contract
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next. Preserve its surface, retained-range presentation, transition, texture, capture/replace, and headless-default
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behavior while leaving the remaining surface request records in place for a separate transport cleanup.
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Concrete playthrough blockers may still preempt this bounded maintenance work; the consolidation effort does
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not replace Phase B gameplay validation or the open cross-platform gates.
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