Implement ADV controls and native Auto timing
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@@ -1,9 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.Versioning;
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using System.Threading;
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using Age.Engine.Hosting;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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[SupportedOSPlatform("windows")]
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public sealed class GodotAdvHost : IHost
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{
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private readonly Main _main;
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@@ -20,6 +23,7 @@ public sealed class GodotAdvHost : IHost
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// primary surface, but op 0x1fa releases it like any other slot; subsequent size queries must return 0x0.
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private readonly Dictionary<int, (int W, int H)> _slotDims = new() { { 0, (800, 600) } };
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private readonly SemaphoreSlim _gate = new(0, 1);
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private readonly AutoResetEvent _inputCallbackSignal = new(false);
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private readonly Age.Engine.Hosting.FrameClock _clock;
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private readonly GodotTimelineLog? _timeline;
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private readonly PageLocatorState _locator;
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@@ -147,6 +151,13 @@ public sealed class GodotAdvHost : IHost
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public void WaitForInput() => WaitForInput(0);
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public void WaitForInput(int layoutSlot)
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=> WaitForInput(layoutSlot, static () => false, static () => default);
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public void WaitForInput(int layoutSlot, Func<bool> serviceInputCallback)
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=> WaitForInput(layoutSlot, serviceInputCallback, static () => default);
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public void WaitForInput(int layoutSlot, Func<bool> serviceInputCallback,
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Func<AdvAutoWaitState> autoWaitState)
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{
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Pages++;
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_locator.Wait(Pages);
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@@ -158,9 +169,22 @@ public sealed class GodotAdvHost : IHost
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_waitIndicatorStartedMs = _clock.NowMs;
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IsWaiting = true;
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_timeline?.State("input-wait", new() { ["page"] = Pages });
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_gate.Wait();
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var autoTimer = new AdvAutoAdvanceTimer();
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bool autoAdvanced = false;
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while (!_stopping)
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{
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while (serviceInputCallback()) { }
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if (autoTimer.Poll(autoWaitState(), _main.IsVoicePlaybackActive, _clock.NowMs))
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{
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autoAdvanced = true;
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break;
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}
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if (_gate.Wait(0)) break;
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WaitHandle.WaitAny(new[] { _gate.AvailableWaitHandle, _inputCallbackSignal, _frameSignal });
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if (_gate.Wait(0)) break;
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}
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IsWaiting = false;
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_timeline?.State("running", new() { ["input"] = "auto-or-user" });
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_timeline?.State("running", new() { ["input"] = autoAdvanced ? "auto" : "user" });
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lock (_textLock)
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{
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_advText = "";
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@@ -194,6 +218,11 @@ public sealed class GodotAdvHost : IHost
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if (IsWaiting && _gate.CurrentCount == 0) _gate.Release();
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}
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public void WakeInputCallbackService() => _inputCallbackSignal.Set();
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public void InputCallbackCompleted(GfxState gfx)
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=> Interlocked.Exchange(ref _presentRequested, 1);
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public void WaitForForegroundTransition(GfxState gfx)
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{
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int started = gfx.StartForegroundTransitions(_clock.NowMs);
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@@ -251,6 +280,7 @@ public sealed class GodotAdvHost : IHost
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_stopping = true;
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lock (_textLock) _advTextForceComplete = true;
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if (_gate.CurrentCount == 0) _gate.Release();
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_inputCallbackSignal.Set();
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_frameSignal.Set();
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}
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@@ -440,7 +470,11 @@ public sealed class GodotAdvHost : IHost
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{
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var asset = _res.Resolve(_scene, id);
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var audio = asset != null ? LoadAudio(asset) : null;
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if (audio != null) _main.CallDeferred("PlayVoice", audio.Bytes, audio.Name);
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if (audio != null)
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{
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int generation = _main.QueueVoicePlayback();
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_main.CallDeferred("PlayVoice", audio.Bytes, audio.Name, generation);
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}
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}
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public void LoadSoundEffect(long resourceId, int channel)
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