Cross-export Windows release package on Linux
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@@ -27,9 +27,10 @@ py -3.11 -X utf8 tools\validate.py --level core
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.\run-godot.ps1 -GodotConsole <godot-console.exe> -GameRoot <Himegari-install>
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```
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Linux release exports are asset-free build products: from a Linux host, `./tools/build-linux-x64.sh`
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bootstraps the pinned Godot/FFmpeg inputs, exports the runtime, runs its packaged smoke gate, and writes the
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archive under `build/package/`. See the tools reference for exact inputs and output contents.
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Linux and Windows release exports are asset-free build products. From a Linux host,
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`./tools/build-linux-x64.sh` builds, packages, and smoke-tests the Linux runtime, while
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`./tools/build-windows-x64.sh` cross-builds and structurally verifies the Windows runtime without Wine.
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Both write archives under `build/package/`; see the tools reference for exact inputs and output contents.
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`workspace` and `full` validation additionally require the extracted script corpus and disposable derived
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inputs described by the tools reference. `runtime` and `full` require Godot plus a valid game root. A
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