fix: align animation pacing and transforms with native

This commit is contained in:
gamer147
2026-07-10 15:41:17 -04:00
parent 29b2dfca27
commit 014d128ccd
16 changed files with 515 additions and 101 deletions

View File

@@ -377,6 +377,11 @@ public sealed class VirtualMachine
Gfx.SetRotationCycle(Read(a[0]), Read(a[1]), (Read(a[2]), Read(a[3]), Read(a[4]))); return pc + 1;
case "set-anim-clock": // 0x238 (duration) — global, non-blocking (host advances it per-frame)
Gfx.SetAnimClock(Read(a[0])); return pc + 1;
case "reset-anim-clock": // 0x243: reset the separate global animation-service clock
Gfx.ResetAnimClock(); return pc + 1;
case "mark-frame-yield": // 0x21c: host already yields after every completed opcode
case "clear-gfx-command-queue": // 0x224: retained compositor does not use this native queue
return pc + 1;
default:
// Stub is per-instruction frequency (the VM handles ~30 ops; the rest hit here, e.g.
// 0x258/0x259 stmt markers appear en masse), so gate it with Step — else --trace floods.