[gd_scene format=4 uid="uid://b7hhdysqqmx4y"] [ext_resource type="Texture2D" uid="uid://65rmoynep5hy" path="res://assets/sprites/MP000A.BMP" id="1_7ddre"] [ext_resource type="Texture2D" uid="uid://c7e4jw4xcti0q" path="res://assets/sprites/castle_spritesheet.png" id="1_g7g4h"] [ext_resource type="Shader" uid="uid://dakre5usldk6r" path="res://shaders/masked_palette_swap.gdshader" id="1_nd71p"] [ext_resource type="Texture2D" uid="uid://b8td6sv5re6r8" path="res://assets/sprites/grey_castle_spritesheet_mask.bmp" id="2_7ddre"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qjeyg"] texture = ExtResource("1_7ddre") texture_region_size = Vector2i(100, 100) 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 4:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 3:4/0 = 0 4:4/0 = 0 [sub_resource type="TileSet" id="TileSet_3qnke"] tile_size = Vector2i(100, 100) sources/0 = SubResource("TileSetAtlasSource_qjeyg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_qjeyg"] shader = ExtResource("1_nd71p") shader_parameter/flag_mask = ExtResource("2_7ddre") shader_parameter/team_color = Color(0.84830123, 0.29993045, 0.292207, 1) shader_parameter/chroma_threshold = 0.10000000475 [sub_resource type="AtlasTexture" id="AtlasTexture_j8ivh"] atlas = ExtResource("1_g7g4h") region = Rect2(0, 100, 100, 100) [node name="TestScene" type="Node2D" unique_id=1687841395] [node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=265586128] tile_map_data = PackedByteArray("AAD+//7/AAAAAAAAAAD+////AAAAAAEAAAD+/wAAAAAAAAIAAAD+/wEAAAAAAAMAAAD+/wIAAAAAAAQAAAD///7/AAABAAAAAAD/////AAABAAEAAAD//wAAAAABAAIAAAD//wEAAAABAAMAAAD//wIAAAABAAQAAAAAAP7/AAACAAAAAAAAAP//AAACAAEAAAAAAAAAAAACAAIAAAAAAAEAAAACAAMAAAAAAAIAAAACAAQAAAABAP7/AAADAAAAAAABAP//AAADAAEAAAABAAAAAAADAAIAAAABAAEAAAADAAMAAAABAAIAAAADAAQAAAACAP7/AAAEAAAAAAACAP//AAAEAAEAAAACAAAAAAAEAAIAAAACAAEAAAAEAAMAAAACAAIAAAAEAAQAAAADAP7/AAAAAAAAAAADAP//AAAAAAEAAAADAAAAAAAAAAIAAAADAAEAAAAAAAMAAAADAAIAAAAAAAQAAAAEAP7/AAABAAAAAAAEAP//AAABAAEAAAAEAAAAAAABAAIAAAAEAAEAAAABAAMAAAAEAAIAAAABAAQAAAAFAP7/AAACAAAAAAAFAP//AAACAAEAAAAFAAAAAAACAAIAAAAFAAEAAAACAAMAAAAFAAIAAAACAAQAAAAGAP7/AAADAAAAAAAGAP//AAADAAEAAAAGAAAAAAADAAIAAAAGAAEAAAADAAMAAAAGAAIAAAADAAQAAAAHAP7/AAAEAAAAAAAHAP//AAAEAAEAAAAHAAAAAAAEAAIAAAAHAAEAAAAEAAMAAAAHAAIAAAAEAAQAAAA=") tile_set = SubResource("TileSet_3qnke") [node name="Sprite2D" type="Sprite2D" parent="." unique_id=1997336331] material = SubResource("ShaderMaterial_qjeyg") position = Vector2(-150, -148) texture = SubResource("AtlasTexture_j8ivh")