extends Node const GRID_SIZE := 5 @export var dl_map: CombatMap @export var unit_template: PackedScene @export var player_allegiance: UnitAllegiance @export var enemy_allegiance: UnitAllegiance func _ready() -> void: for x in GRID_SIZE: for y in GRID_SIZE: var pos := Vector2i(x, y) var is_edge := x == 0 or x == GRID_SIZE - 1 or y == 0 or y == GRID_SIZE - 1 if is_edge: dl_map.draw_wall(pos) else: dl_map.draw_floor(pos) # Create a putit at the center belonging to the player var center := Vector2i(GRID_SIZE / 2, GRID_SIZE / 2) var unit: Unit = unit_template.instantiate() unit.stat_template = UnitStats.new(50) unit.info_template = UnitInfo.new() unit.allegiance_template = player_allegiance unit.info_template.name = "Putit" unit.position = dl_map.coords_to_world(center) get_parent().add_child.call_deferred(unit) # Create a putit at one above the center belonging to the enemy var center_enemy := Vector2i(GRID_SIZE / 2, (GRID_SIZE / 2) - 1) var enemy_unit: Unit = unit_template.instantiate() enemy_unit.stat_template = UnitStats.new(50) enemy_unit.info_template = UnitInfo.new() enemy_unit.allegiance_template = enemy_allegiance enemy_unit.info_template.name = "Putit" enemy_unit.position = dl_map.coords_to_world(center_enemy) get_parent().add_child.call_deferred(enemy_unit)