class_name Unit extends Node2D #region Templates @export var stat_template: UnitStats @export var info_template: UnitInfo @export var allegiance_template: UnitAllegiance #endregion var current_stats: UnitStats var current_info: UnitInfo var current_allegiance: UnitAllegiance signal unit_selected_changed(unit: Unit, selected: bool) signal unit_allegiance_changed(unit: Unit, allegiance: UnitAllegiance) func _ready() -> void: current_stats = stat_template.duplicate(true) current_info = info_template.duplicate(true) current_allegiance = allegiance_template.duplicate(true) unit_allegiance_changed.emit(self, current_allegiance) func set_selected(selected: bool) -> void: unit_selected_changed.emit(self, selected)