class_name Game extends Node @onready var debug_menu: DebugMenu = $DebugMenu @onready var active_scene_container: Node = $ActiveSceneContainer var _default_scene: PackedScene = preload("res://scenes/views/main_menu_view.tscn") func _ready() -> void: debug_menu.active_scene_container = active_scene_container debug_menu.close_requested.connect(_close_debug_menu) debug_menu.visible = false var instance := _default_scene.instantiate() active_scene_container.add_child(instance) func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("debug_toggle"): _toggle_debug_menu() func _toggle_debug_menu() -> void: if debug_menu.visible: _close_debug_menu() else: _open_debug_menu() func _open_debug_menu() -> void: debug_menu.visible = true active_scene_container.process_mode = Node.PROCESS_MODE_DISABLED func _close_debug_menu() -> void: debug_menu.visible = false active_scene_container.process_mode = Node.PROCESS_MODE_INHERIT