Restructure tile size usage

This commit is contained in:
gamer147
2026-04-09 08:07:25 -04:00
parent 6b46d1c274
commit e356078a9f
10 changed files with 57 additions and 42 deletions

View File

@@ -46,8 +46,8 @@ func _on_mouse_grid_changed(coords: Vector2i) -> void:
combat_map.target_tile(coords)
func _on_combat_requested(attacker: DeployedUnit, defender: DeployedUnit) -> void:
var atk_coords := combat_map.world_to_coords(attacker.position)
var def_coords := combat_map.world_to_coords(defender.position)
var atk_coords := BattleMapHelper.world_to_coords(attacker.position)
var def_coords := BattleMapHelper.world_to_coords(defender.position)
var distance := absi(atk_coords.x - def_coords.x) + absi(atk_coords.y - def_coords.y)
var proposal := combat_system.create_proposal(attacker, defender, distance)
_set_input_disabled(true)