Refactored unit

This commit is contained in:
gamer147
2026-04-08 18:44:58 -04:00
parent c192d48bc4
commit b807e9897d
16 changed files with 239 additions and 154 deletions

View File

@@ -45,7 +45,7 @@ func _ready() -> void:
func _on_mouse_grid_changed(coords: Vector2i) -> void:
combat_map.target_tile(coords)
func _on_combat_requested(attacker: Unit, defender: Unit) -> void:
func _on_combat_requested(attacker: DeployedUnit, defender: DeployedUnit) -> void:
var atk_coords := combat_map.world_to_coords(attacker.position)
var def_coords := combat_map.world_to_coords(defender.position)
var distance := absi(atk_coords.x - def_coords.x) + absi(atk_coords.y - def_coords.y)