Unit panel rewire

This commit is contained in:
gamer147
2026-04-10 09:29:36 -04:00
parent f6ac31b52e
commit b01d8c6648
6 changed files with 176 additions and 39 deletions

47
scripts/ui/chip_bar.gd Normal file
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class_name ChipBar extends Control
# The value to represent in filled chips. In the future chips may be colored differently above certain thresholds to stop drawing too many
@export var value: int:
set(v):
value = v
if is_node_ready():
_refresh()
# The total number of chips. If value is less than this, those chips should be empty.
@export var max_value: int:
set(v):
max_value = v
if is_node_ready():
_refresh()
# Configures the size of the hflow based on the chip texture size.
@export var max_chips_per_row: int
# The texture for an empty chip
@export var empty_chip_texture: Texture2D
# The texture for a filled chip
@export var filled_chip_texture: Texture2D
@onready var _container: HFlowContainer = $HFlowContainer
func _ready() -> void:
_refresh()
func _refresh() -> void:
for child in _container.get_children():
child.queue_free()
if filled_chip_texture and max_chips_per_row > 0:
var chip_width := filled_chip_texture.get_width()
_container.custom_minimum_size.x = chip_width * max_chips_per_row
for i in max_value:
var tex_rect := TextureRect.new()
if i < value:
tex_rect.texture = filled_chip_texture
else:
tex_rect.texture = empty_chip_texture
_container.add_child(tex_rect)

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uid://cvmmsm13nyr62