Visual novel scene progress

This commit is contained in:
gamer147
2026-04-05 11:47:39 -04:00
parent 407b982710
commit 89fd4210e3
23 changed files with 460 additions and 71 deletions

View File

@@ -0,0 +1,16 @@
class_name GridOverlay extends TileMapLayer
const SOURCE_ID = 0
const HIGHLIGHT_SPRITE_ID = Vector2i(0,0)
@onready var targeting_selector: Sprite2D = $TargetingIndicator
func highlight_tile(coords: Vector2i) -> void:
set_cell(coords, SOURCE_ID, HIGHLIGHT_SPRITE_ID)
func clear_tile(coords: Vector2i) -> void:
set_cell(coords)
func target_tile(coords: Vector2i) -> void:
targeting_selector.position = coords * tile_set.tile_size
targeting_selector.visible = true