Visual novel scene progress
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@@ -1,27 +0,0 @@
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extends ColorRect
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@export var tile_size: float = 48.0
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var _time: float = 0.0
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func _ready() -> void:
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size = Vector2(tile_size, tile_size)
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color = Color(1.0, 1.0, 1.0, 0.25)
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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func _process(delta: float) -> void:
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_time += delta
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color.a = 0.25 + 0.1 * sin(_time * 4.0)
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func set_grid_coords(coords: Vector2i) -> void:
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global_position = Vector2(coords) * tile_size
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func _notification(what: int) -> void:
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if what == NOTIFICATION_WM_MOUSE_EXIT:
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hide()
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elif what == NOTIFICATION_WM_MOUSE_ENTER:
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show()
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@@ -1 +0,0 @@
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uid://b31eyqov8w7bm
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